Sound: SoundShader – Arma 3
Categories:
SoundShader
SoundShader is the lowest level of sound configuration. It contains wave files definition and basic set of parameters.
All SoundShaders have to be defined in the base class CfgSoundShaders.
| For single SoundShader (SoundSet respectively), use wave files with the same frequency. |
| parameter | unit/values | default | descriptions |
|---|---|---|---|
| sound | {["path/sound",p], ...} | none |
|
| volume | float (0..n) or [dBFS]} | 1 (= db0) |
|
| frequency | (0.5..2) | 1 |
|
| range | (0..n) [m] | 0 |
|
| rangeCurve | {{d0, v0}, {d1, v1}, ... } or Class name | none |
|
| limitation | bool | false |
|
class CfgSoundShaders
{
class ACPC2_closeShot_SoundShader
{
samples[] =
{
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_01", 1 },
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_02", 1 },
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_03", 1 }
};
volume = db0;
range = 50;
rangeCurve = closeShotCurve;
};
};