Eden Editor: Entity Context Menu
WIP
Available Conditions: Needs to be cleaned up + explanations
hoverObject
(1 - (selected))
selected
(hoverObjectBrain * (1 - (hoverObjectVehicle))) + (hoverObjectVehicle * IsInternal)
hoverObject + hoverGroup + hoverTrigger + hoverWaypoint + hoverLogic + hoverMarker
hoverObject * (1 - (hoverObjectAttached))
hoverObject * hoverObjectAttached
(1 - (hoverObjectBrain)) * (1 - (isMultiplayer))
hoverObjectBrain * (1 - (isMultiplayer)) * (1 - (HoverObjectUav))
(1 - (isEditList))
hoverLayer
hoverObject + hoverGroup
hoverObjectBrain
hoverObjectBrain + hoverGroup
hoverObjectCanFly * (1 - (hoverObjectFlying))
hoverObject + hoverTrigger + hoverWaypoint + hoverLogic
selectedObject + selectedWaypoint + selectedLogic + selectedMarker
hoverObject + hoverGroup + + hoverTrigger + hoverWaypoint + hoverLogic + hoverMarker + hoverLayer
hoverObject + hoverWaypoint + hoverLogic + hoverMarker
hoverObjectBrain * (1 - (hoverObjectVehicle))
hoverObjectVehicle
selectedObject
selectedTrigger
selectedLogic
selectedVehicle
Exported with:
private _classes = "true" configClasses (configFile >> "Display3DEN" >> "ContextMenu" >> "Items");
private _conditions = [];
private _export = "";
private _lb = toString [0x0D, 0x0A];
{
private _name = configName _x;
private _text = getText (configFile >> "Display3DEN" >> "ContextMenu" >> "Items" >> _name >> "ConditionShow");
_conditions pushBackUnique _text;
} forEach _classes;
{
_export = _export + _x + _lb;
systemChat _export;
} forEach _conditions;
copyToClipboard _export;