CfgLights – Arma 3
CfgLights
Here is a template with some descriptions:
class CfgLights
{
color[] = {0,0,1,1}; // Array of RGBA
ambient[] = {0,0.25,1,0.5}; // Array of RGBA
intensity = 25; // Finite number between 0 and 1e10
brightness = 0.1; // Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2
class Attenuation {
start = 1; // number
constant = 1; // number
linear = 1; // number
quadratic = 1; // number
hardLimitStart = 1e20*0.7; // Default is (1e20 * 0.7)
hardLimitEnd = 1e20; // Default is 1e20
};
dayLight = 1; // number but handled as boolean internally. 0 == false, everything else == true
useFlare = 1; // number/boolean. same as above.
flareSize = 1; // number. Default is 1
flareMaxDistance = 600; // number. Default is 600
}