Unit Loadout Array
These are examples of Unit Loadout Array structures.
- "B_soldier_AT_F"
[
/* primary weapon */ ["arifle_MXC_Holo_pointer_F","","acc_pointer_IR","optic_Holosight",["30Rnd_65x39_caseless_mag",30],[],""],
/* secondary weapon */ ["launch_B_Titan_short_F","","","",["Titan_AT",1],[],""],
/* handgun weapon */ ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""],
/* uniform */ ["U_B_CombatUniform_mcam",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",2,30],["Chemlight_green",1,1]]],
/* vest */ ["V_PlateCarrier1_rgr",[["30Rnd_65x39_caseless_mag",3,30],["16Rnd_9x21_Mag",2,16],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",1,1]]],
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT",2,1]]],
/* items */ "H_HelmetB_light_desert","G_Bandanna_tan",[],
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
]
- Misc
[
[
"arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count
"" //Bipod
],
[], //Secondary weapon info (see primary above)
[ //handGun info (see primary above)
"hgun_P07_F","","","",
["16Rnd_9x21_Mag",16],
[],
""
],
[ //Uniform
"U_B_CombatUniform_mcam", //Uniform Type
[ //Uniform Items
["FirstAidKit",1], //Type, count
["30Rnd_65x39_caseless_mag",30,2]
] //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
],
[ //Vest Info
"V_PlateCarrierGL_rgr", //Vest Type
[ //Vest Items
["30Rnd_65x39_caseless_mag",30,3]
]
],
[], //Backpack Info (follows same layout as above for Uniform and Vest
"H_HelmetSpecB_blk", //Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular","","","",[],[],""], //Weapon Binocular (follows same layout as other weapons above)
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal
]