From Bohemia Interactive Community
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Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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- Posted on January 30, 2019 - 16:15 (UTC)
- .kju
-
Makes movement (simulation) speed independent off accTime.
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.