Vegetation P3D – Arma 3

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Revision as of 16:38, 25 March 2019 by Ondrejkuzel (talk | contribs) (Created page with "==Basic vegetation P3D setup for Arma 3== {| class="wikitable" ! !! !! Clutter !! Bush !! SoftTree !! HardTree |- | LOD1 || Triangle Max || +-100 || -3000 || -6000 || -150...")
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Basic vegetation P3D setup for Arma 3

Clutter Bush SoftTree HardTree
LOD1 Triangle Max +-100 -3000 -6000 -15000
lock normals Y=-1
Section 1 2 03-II 04-II
Material Grass TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk;
Textures CA CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA;
Named Properties N/A LODNoShadow=1 LODNoShadow=1 LODNoShadow=1
UV set max 1 2 2 2
LOD2 Triangle Max LOD1 / 2 LOD1 / 2 LOD1 / 2 LOD1 / 2
lock normals Y=-1
Section 1 2 03-II 04-II
Material Grass TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk;
Textures CA CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA;
Named Properties N/A LODNoShadow=1 LODNoShadow=1 LODNoShadow=1
UV set max 1 2 2 2
LOD3 Triangle Max LOD2 / 2 LOD2 / 2 LOD2 / 2 LOD2 / 2
lock normals Y=-1
Section 1 2 2 3
Material Grass TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk;
Textures CA CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA; CO; CA; CS; NOHQ; MCA;
Named Properties N/A LODNoShadow=1 LODNoShadow=1 LODNoShadow=1
UV set max 1 2 2 2
LOD4 (MLOD) Triangle Max 12 12 12 12
lock normals Y=-1
Section 1 1 1 1
Material Grass TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk; TreeAdv; TreeAdvTrunk;
Textures CA CA; CAN; NO; CA; CAN; NO; CA; CAN; NO;
Named Properties N/A LODNoShadow=1 LODNoShadow=1 LODNoShadow=1
UV set max 1 2 2 2
LOD Triangle Max N/A 100 100 100
ShadowVolume0 Section N/A 02-I 02-I 02-I
Material N/A N/A N/A N/A
Textures N/A N/A N/A N/A
Named Properties N/A N/A N/A N/A
UV set max 1 1 1 1
LOD Triangle Max N/A -1000 -1000 -1000
ShadowVolume1000 Section N/A 02-I 02-I 02-I
Material N/A N/A N/A N/A
Textures N/A CA;CAN; CA;CAN; CA;CAN;
Named Properties N/A N/A N/A N/A
UV set max 1 1 1 1
LOD Triangle Max N/A cca LOD4 cca LOD4 cca LOD4
ShadowVolume1010 Section N/A 1 1 1
Material N/A N/A N/A N/A
Textures N/A CA;CAN; CA;CAN; CA;CAN;
Named Properties N/A N/A N/A N/A
UV set max 1 1 1 1
LOD Triangle Max 0 100 100 100
GEOMETRY Mass 0 10-I 10-100 50-1000
Material N/A N/A N/A N/A
Textures N/A N/A N/A N/A
Named Properties frequent=1; frequent=1; frequent=1; frequent=1;
class=clutter; class=bushSoft; class=TreeSoft; class=TreeHard;
map=bush; map=SmallTree; map=tree;
dammage=tent; dammage=Tree; dammage=Tree;
canOcclude=0; canOcclude=0; canOcclude=0;
shadow=hybrid; shadow=hybrid; shadow=hybrid;
sbsource=explicit; sbsource=explicit; sbsource=explicit;
preferShadowVolume=0; preferShadowVolume=0; preferShadowVolume=0;
armor=700 armor=1500 armor=15000
UV set max 1 1 1 1
LOD Triangle Max 0 100 100 100
GEOMETRY PhysX Mass 0 10-I 10-100 50-1000
-3.00E+13 Material N/A N/A N/A N/A
Textures N/A N/A N/A N/A
Named Properties N/A dammage=tent; dammage=Tree; dammage=Tree;
UV set max 1 1 1 1
LOD Triangle Max 0 -1000 -1000 -1000
ViewGeometry Components 0 10 20-I 1-100
Material N/A foliage_green.rvmat foliage_green.rvmat foliage_green.rvmat
Textures N/A N/A N/A N/A
Named Properties N/A N/A N/A N/A
UV set max 1 1 1 1