From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan & Jiri Wainar
Description:
- On demand function to invoke set of animations associated with carrier catapult jet blast deflector.
Exucution:
- Call the function via code/script
[_carrierPart, _animations, 10] spawn BIS_fnc_Carrier01AnimateDeflectors;
Requirments:
- Compatible carrier part must have a config definition for all sub-systems that will be invoked by this function
example of cfgVehicles subclass definitions for carrier part;
class Catapults
{
class Catapult1
{
memoryPoint = "pos_catapult_01"; Memory point in carrier part model.p3d
dirOffset = -5.5; Offset angle in degrees between carrier part direction and actual catapult launch direction
animations[] = {"Deflector_1","Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2","Deflector_1_hydraulic_3"}; Array with animation names for carrier part jet blast deflectors
launchActionName = "$STR_A3_action_launchFromCatapult_1"; Visual display name of "Attach Action"
detachActionName = "$STR_A3_action_detachFromCatapult_1"; Visual display name of "Dettach Action"
};
};
Parameter(s):
_this select 0: mode (Scalar)
0: carrier part/object to animate
1: animations/array of animations to animate
2: animationState/int for required animation state
Returns: nothing
Result: Aircraft carrier part's specified catapult's animations are played/animated
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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