From Bohemia Interactive Community
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Description
- Description:
/*
Author: Riccardo Argiolas
Description:
Exectues a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time.
Parameters:
Select 0 - ARRAY: list of objects to be looked at
Select X - Array element
Select 0 - OBJECT: object to be looked at
Select 1 - NUMBER: how long do we have to look at it
Select 2 - BOOL: whether we shall remove the array entry after the object has been looked at
Select 3 - CODE: code to be spawned when we look at the object for enough time
Returns: None
Examples:
_lookAtArray =
[
[
BIS_apc, //name of object
2, //time we have to look at it
false, //do we destroy the entry after we looked at it
{["What a wonderful APC"] call bis_fnc_log;} //code
],
[
BIS_otherUnit,
2,
false,
{["apc looked at"] call bis_fnc_log;}
]
];
[true, _lookAtArray] spawn "BIS_fnc_lookAtArray";
sleep 15;
[false] spawn "BIS_fnc_lookAtArray";
*/
Template:placeholder
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_lookAtArray
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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