DialogControls-Objects
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TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here.
CT_OBJECT=80
Properties | ||
---|---|---|
Name | Type | Remark |
scale | float | |
selectionArrow | float | |
direction | array | |
up | array | |
shadow | integer | |
model | string | path to p3d |
selectionDate1/2 | strings | watch object only |
selectionDay | string | watch object only |
x/y/zBack | float | |
inBack | boolean | |
enableZoom | boolean | |
zoomDuration | float | |
scale | float | |
waitForLoad | boolean | |
Animations | class | |
Animations | class | type 80 only |
Areas | class | type 82 only |
- Example:
class MyWatch
{
idd = -1;
class objects
{
class Watch/*: RscObject*/
{
access = 0;
shadow = 0;
idc = 101;
type = 80;
model = "\core\watch\watch.p3d";
selectionDate1 = "date1";
selectionDate2 = "date2";
selectionDay = "day";
x = 0.7;
xBack = 0.7;
y = 0.12;
yBack = 0.12;
z = 0.22;
zBack = 0.22;
inBack = 0;
enableZoom = 0;
direction[] = { 0, 0, 1 };
up[] = { 0, 1, 0 };
zoomDuration = 1;
scale = 0.7;
waitForLoad = 0;
class Animations
{
class WatchHour
{
type = "rotation";
source = "clockHour";
selection = "hodinova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
class WatchMinute
{
type = "rotation";
source = "clockMinute";
selection = "minutova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
class WatchSecond
{
type = "rotation";
source = "clockSecond";
selection = "vterinova";
axis = "osa";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad 360";
};
};
};
};
};
CT_OBJECT_ZOOM=81
Properties | ||
---|---|---|
Name | Type | Remark |
model | string | path to model |
selectionArrow | string | |
position | array | |
direction | array | |
up | array | |
positionBack | array | |
inBack | integer | |
enableZoom | boolean | |
zoomDuration | float |
- Example:
class MyCompass
{
idd = -1;
class objects
{
class RscCompass /*: RscObject */
{
idc = -1;
type = 81;
scale = 1;
shadow = 0;
model = "\core\compass\compass.p3d";
selectionArrow = "arrow";
position[] = { 0.026, 0.047, 0.2 };
direction[] = { 0, 1, 1 };
up[] = { 0, 0, -1 };
positionBack[] = { 0.0749, -0.059, 0.315 };
inBack = 1;
enableZoom = 0;
zoomDuration = 0.5;
class Animations
{
class Pointer
{
type = "rotation";
source = "compassPointer";
selection = "kompas";
axis = "osa kompasu";
memory = 1;
animPeriod = 0;
minValue = "rad -180";
maxValue = "rad 180";
angle0 = "rad -180";
angle1 = "rad 180";
};
class Arrow
{
type = "rotation";
source = "compassArrow";
selection = "arrow";
axis = "osa kompasu";
memory = 1;
animPeriod = 0;
minValue = "rad -180";
maxValue = "rad 180";
angle0 = "rad -180";
angle1 = "rad 180";
};
class Cover
{
type = "rotation";
source = "compassCover";
selection = "vicko";
axis = "osa vicka";
memory = 1;
animPeriod = 0;
angle0 = 0;
angle1 = "rad -81";
};
};
};
};
};
CT_OBJECT_CONTAINER=82
- Example:
class MyDrink
{
idd = -1;
movingEnable = 0;
enableSimulation = 1;
class Objects
{
class Can
{
onObjectMoved = "systemChat str _this";
idc = -1;
type = 82;
model = "\A3\Structures_F\Items\Food\Can_V3_F.p3d";
scale = 1;
direction[] = {0, -0.35, -0.65};
up[] = {0, 0.65, -0.35};
//position[] = {0,0,0.2}; optional
x = 0.5;
y = 0.5;
z = 0.2;
//positionBack[] = {0,0,1.2}; optional
xBack = 0.5;
yBack = 0.5;
zBack = 1.2;
inBack = 1;
enableZoom = 1;
zoomDuration = 0.001;
class Areas
{
class Something1
{
selection = "Area_1";
// game will expect "Area_1 TL", "Area_1 TR", "Area_1 BL" memory points (Top Left, Top Right, Bottom Left) to be present in memory LOD. Basing on that surface will be created for rendering your controls
// Only controls are supported (no object in object)
class Controls
{
};
};
// Multiple areas are supported
class Something2
{
selection = "Area_2";
// game will expect "Area_2 TL", "Area_2 TR", "Area_2 BL" memory points (Top Left, Top Right, Bottom Left) to be present in memory LOD. Basing on that surface will be created for rendering your controls
class Controls
{
};
};
};
};
};
};