BIS_fnc_EXP_camp_initCharacter

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Revision as of 22:21, 13 January 2020 by R3vo (talk | contribs) (wrong data type)
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Description

Description:
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Execution:
call
Multiplayer:
Must be executed on all machines.
Groups:
Uncategorised

Syntax

Syntax:
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - The character to be initialized
mode: String - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - Returns true if successful, false if not

Examples

Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses

Notes

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