From Bohemia Interactive Community
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Description
- Description:
- Shows customized native message box to user.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] call BIS_fnc_guiMessage;
- Parameters:
- message: String, Structured Text or Array:
When variable BIS_fnc_guiMessage_cursel is defined as a Number, item with this index will be selected.
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId]
- endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
- lbId: Number - (Optional, returned if listbox was used) selected listbox item
Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
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