Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
|
Head
|
Advanced Damage
|
|
ENH_damageHead
|
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Face
|
Advanced Damage
|
|
ENH_damageFace
|
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Neck
|
Advanced Damage
|
|
ENH_damageNeck
|
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Chest
|
Advanced Damage
|
|
ENH_damageChest
|
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Arms
|
Advanced Damage
|
|
ENH_damageArms
|
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Hands
|
Advanced Damage
|
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ENH_damageHands
|
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Abdomen
|
Advanced Damage
|
|
ENH_damageAbdomen
|
|
Pelvis
|
Advanced Damage
|
|
ENH_damagePelvis
|
|
Diaphragm
|
Advanced Damage
|
|
ENH_damageDiaphragm
|
|
Legs
|
Advanced Damage
|
|
ENH_damageLegs
|
|
Various Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
Engine #1
|
Advanced Damage
|
|
ENH_damageEngine
|
|
Gun
|
Advanced Damage
|
|
ENH_damageGun
|
|
Fuel Tank #1
|
Advanced Damage
|
|
ENH_damageFuelTank
|
|
Turret
|
Advanced Damage
|
|
ENH_damageTurret
|
|
Hull
|
Advanced Damage
|
|
ENH_hull
|
|
Window #1
|
Advanced Damage
|
|
ENH_damageWindows
|
|
Window #2
|
Advanced Damage
|
|
ENH_damageWindows1
|
|
Window #3
|
Advanced Damage
|
|
ENH_damageWindows2
|
|
Window #4
|
Advanced Damage
|
|
ENH_damageWindows3
|
|
Window #5
|
Advanced Damage
|
|
ENH_damageWindows4
|
|
Window #6
|
Advanced Damage
|
|
ENH_damageWindows5
|
|
Window #7
|
Advanced Damage
|
|
ENH_damageWindows6
|
|
Land Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
1st axle left wheel
|
Advanced Damage
|
|
ENH_damageLFWheel
|
|
1st axle right wheel
|
Advanced Damage
|
|
ENH_damageRFWheel
|
|
2nd axle left wheel
|
Advanced Damage
|
|
ENH_damageLF2Wheel
|
|
2nd axle right wheel
|
Advanced Damage
|
|
ENH_damageRF2Wheel
|
|
3rd axle left wheel
|
Advanced Damage
|
|
ENH_damageLMWheel
|
|
3rd axle right wheel
|
Advanced Damage
|
|
ENH_damageRMWheel
|
|
4th axle left wheel
|
Advanced Damage
|
|
ENH_damageLBWheel
|
|
4th axle right wheel
|
Advanced Damage
|
|
ENH_damageRBWheel
|
|
Body
|
Advanced Damage
|
|
ENH_damageVehBody
|
|
Left track
|
Advanced Damage
|
|
ENH_damageLTrack
|
|
Right track
|
Advanced Damage
|
|
ENH_damageRTrack
|
|
Aeronautical Vehicles
|
Advanced Damage
|
|
AttributeSystemSubcategory
|
|
Avionics
|
Advanced Damage
|
|
ENH_damageAvionics
|
|
Main rotor
|
Advanced Damage
|
|
ENH_damageMainRotor
|
|
Tail Rotor
|
Advanced Damage
|
|
ENH_damageTailRotor
|
|
Engine #2
|
Advanced Damage
|
|
ENH_engine2
|
|
Fuel Tank #2
|
Advanced Damage
|
|
ENH_fuel2
|
|
Left Aileron
|
Advanced Damage
|
|
ENH_hitlaileron
|
|
Right Aileron
|
Advanced Damage
|
|
ENH_hitraileron
|
|
Left Rudder
|
Advanced Damage
|
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ENH_hitlcrudder
|
|
Right Rudder
|
Advanced Damage
|
|
ENH_hitrrudder
|
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Left Elevator
|
Advanced Damage
|
|
ENH_hitlcelevator
|
|
Right Elevator
|
Advanced Damage
|
|
ENH_hitrelevator
|
|
Gear Lights
|
Advanced Damage
|
|
ENH_gear_f_lights
|
|
Move
|
Disable AI Features
|
Disables AI's ability to move.
|
ENH_disableAI_move
|
|
Target
|
Disable AI Features
|
Disables AI's ability to target.
|
ENH_disableAI_target
|
|
Cover
|
Disable AI Features
|
Disables AI's ability to take cover.
|
ENH_disableAI_cover
|
|
Autotarget
|
Disable AI Features
|
Disables AI's ability automatically assign targets.
|
ENH_disableAI_autotarget
|
|
Animation
|
Disable AI Features
|
Disables animations.
|
ENH_disableAI_anim
|
|
FSM
|
Disable AI Features
|
Disable the execution of AI behaviour scripts.
|
ENH_disableAI_FSM
|
|
Aiming Error
|
Disable AI Features
|
Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target.
|
ENH_disableAI_aimingError
|
|
Team Switch
|
Disable AI Features
|
AI disabled because of Team Switch.
|
ENH_disableAI_teamswitch
|
|
Suppression
|
Disable AI Features
|
Prevents AI from being suppressed.
|
ENH_disableAI_suppression
|
|
Raycasts
|
Disable AI Features
|
Disables visibility raycasts.
|
ENH_disableAI_checkVisible
|
|
Autocombat
|
Disable AI Features
|
Disables autonomous switching to COMBAT when in danger.
|
ENH_disableAI_autocombat
|
|
Path
|
Disable AI Features
|
Stops the AI’s movement but not the target alignment.
|
ENH_disableAI_path
|
|
Mine Detection
|
Disable AI Features
|
|
ENH_disableAI_mineDetection
|
|
Weapon Aim
|
Disable AI Features
|
|
ENH_disableAI_weaponAim
|
|
Night Vision Goggles
|
Disable AI Features
|
|
ENH_disableAI_NVG
|
|
Lights
|
Disable AI Features
|
|
ENH_disableAI_lights
|
|
Radio Protocol
|
Disable AI Features
|
Stops AI from talking and texting while still being able to issue orders.
|
ENH_disableAI_radioProtocol
|
|
Aiming Shake
|
Advanced Skill Settings
|
Affects how steadily the AI can hold a weapon (Higher value = less weapon sway).
|
ENH_aimingShake
|
|
Aiming Speed
|
Advanced Skill Settings
|
Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error).
|
ENH_aimingSpeed
|
|
Aiming Accuracy
|
Advanced Skill Settings
|
Affects how precise an AI will shoot (Higher value = higher precision).
|
ENH_aimingAccuracy
|
|
Commanding
|
Advanced Skill Settings
|
Affects how quickly recognized targets are shared with the group (Higher value = faster reporting).
|
ENH_commanding
|
|
Courage
|
Advanced Skill Settings
|
Affects unit's subordinates' morale (Higher value = more courage).
|
ENH_courage
|
|
General
|
Advanced Skill Settings
|
Affects the AI's decision making.
|
enh_general
|
|
Reload Speed
|
Advanced Skill Settings
|
Affects the delay between switching or reloading a weapon. (Higher value = less delay).
|
ENH_reloadingSpeed
|
|
Spot Distance
|
Advanced Skill Settings
|
Affects the AI's ability to spot targets within it's visual or audible range and also affects the accuracy of the information (Higher value = better spotting, more accurate information).
|
ENH_spotDistance
|
|
Spot Time
|
Advanced Skill Settings
|
Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction).
|
ENH_spotTime
|
|
Is Medic?
|
Unit Traits
|
Defines whether the unit can fully heal other units.
|
ENH_unitTraits_medic
|
|
Is Engineer?
|
Unit Traits
|
Defines whether or not the unit can repair vehicles.
|
ENH_unitTraits_engineer
|
|
Is Explosive Specialist?
|
Unit Traits
|
Defines whether the unit can defuse explosives.
|
ENH_unitTrait_explosiveSpecialist
|
|
Is UAV Hacker?
|
Unit Traits
|
Defines whether the unit can hack hostile UAVs.
|
ENH_unitTrait_UAVHacker
|
|
Camouflage Coefficent
|
Unit Traits
|
The camouflage coefficent determines how easy an unit can be spotted by AI. A lower value means it's more difficult to spot it.
|
ENH_unitTraits_camouflage
|
|
Audible Coefficient
|
Unit Traits
|
The audible coefficient determines how easy a unit can be heard by AI. A lower value means it's more difficult to hear it.
|
ENH_unitTraits_audibleCoef
|
|
Load Coefficient
|
Unit Traits
|
The load coefficient determines how much influence the unit's loadout weight has on it's stamina. A higher value means the weight has a higher influence.
|
ENH_unitTraits_loadCoef
|
|
Hold Action
|
Hold Action
|
|
ENH_HoldAction
|
|