BIS_fnc_unitHeadgear

From Bohemia Interactive Community
Revision as of 00:08, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - "_{10,} " to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates

Additional Information

See also:
Description.ext/CfgUnitTemplatesaddGogglesaddHeadgear

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section