From Bohemia Interactive Community
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Description
- Description:
- Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, animationInformation, massDifference] call BIS_fnc_setVehicleMass
- Parameters:
- vehicle: Object
- animationInformation: Boolean or Array - (Optional, default
[]
)
- Boolean - true to take current animations mass in consideration, false to set "raw" mass
- Array - animation sources and phases to format ["animationSource1", 1, "animationSource2", 0, ...]
- massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
- Return Value:
- Boolean - success state
2) Doesn't care about the current phase of animations, it will change the mass for the given sources
3) Will do the same as the first example, then, subtract 150 to the mass
Examples
- Example 1:
result = [this] call BIS__fnc_setVehicleMass;
result = [this, [], 0] call BIS_fnc_setVehicleMass;
- Example 2:
result = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
- Example 3:
result = [this, [], -150] call BIS_fnc_initVehicle;
Additional Information
- See also:
- setMasssetCenterOfMass
Notes
-
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