From Bohemia Interactive Community
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Description
- Description:
/*
Input:
0: _unit [object] - Name of unit (works only with man type units)
1: _force [vector] - Amount of force that will be applied to colliding object
2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1)
Usage:
[player,[0,100,0]] call BIN_fnc_setRagdoll -
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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