Camera.sqs – Talk
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There are quite some things to note when using this in ArmA (related to the streaming nature of engine, also setaperture for hdr is good thing), an example from ArmA:
showcinemaborder false cutRSC ["TVoverlayLogo","PLAIN NOFADE"] ;initial cam setup _camera = "camera" camCreate [7580.00,6236.03,0.76] _camera cameraEffect ["internal","back"] _camera camcommand "inertia on" ;beach 1 pre _camera camSetTarget [-86548.66,39903.16,2448.52] _camera camSetPos [7580.00,6236.03,0.76] _camera camSetFOV 0.534 _preloadSound = [] spawn {waitUntil{preloadSound "01v01"}} ~4 _camera camCommit 0 setaperture 1.5 ;beach 1 pan end _camera camSetTarget [-96555.66,99923.16,2668.52] _camera camSetFOV 0.334 _camera camCommit 22 ~5 ;zmizet logo cutRSC ["TVoverlay","PLAIN NOFADE"] ~3 playSound "01v01" ;beach2 pre _camera camPrepareTarget [-92100.98,13386.04,4463.84] _camera camPreparePos [7539.78,6188.25,1.87] _camera camPrepareFOV 0.700 _camera camPreload 15 _preloadSound = [] spawn {waitUntil{preloadSound "01v02"}} ;cekat na dojeti panovani setaperture 1.5 @camCommitted _camera ;pres cernou ;zobrazit beach2 _camera camCommitPrepared 0 ;beach2 pan end _camera camSetTarget [10506.65,106044.58,4463.62] _camera camSetPos [7539.78,6188.25,1.83] _camera camSetFOV 0.700 _camera camCommit 12
;priroda pre _camera camPrepareTarget [-8631.13,-88646.52,3738.87] _camera camPreparePos [12503.05,9024.22,8.23] _camera camPrepareFOV 0.700 _camera camPreload 10 ~1 playSound "01v02" _preloadSound = [] spawn {waitUntil{preloadSound "01v03"}} @camCommitted _camera ;zobrazit prirodu skipTime -2 setaperture 5 0 setovercast 0.2 _camera camCommitPrepared 0 ;priroda playSound "01v03" _preloadSound = [] spawn {waitUntil{preloadSound "01v04"}} _camera camSetTarget [-84914.03,5756.38,22371.54] _camera camSetPos [12503.07,9024.30,8.23] _camera camSetFOV 0.700 _camera camCommit 11 .......
--Maruk 22:28, 14 November 2006 (CET)