From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - vehicle to customize
- variant: (Optional, default false)
- animations: (Optional, default false)
- mass: (Optional, default false)
- Boolean - true to set the default mass, false to disable the mass change
- Number - mass to remove/add to the vehicle
- Return Value:
- Return value needed
Examples
- Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
- Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
- Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
- Example 4:
this setVariable ["BIS_fnc_initVehicle_customization", false, false];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on December 1, 2018 - 00:25 (UTC)
- HazJ
-
Randomise camo net options with 50% probability:
result = [vehicle player, FALSE, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle;
Force show all camo net options:
result = [vehicle player, FALSE, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored.