From Bohemia Interactive Community
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Description
- Description:
- Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, animationInformation, massDifference] call BIS_fnc_setVehicleMass
- Parameters:
- vehicle: Object
- animationInformation: Boolean or Array - (Optional, default
[]
)
- Boolean - true to take current animations mass in consideration, false to set "raw" mass
- Array - animation sources and phases to format ["animationSource1", 1, "animationSource2", 0, ...]
- massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
- Return Value:
- Boolean - success state
Examples
- Example 1:
result = [this] call BIS_fnc_setVehicleMass;
result = [this, [], 0] call BIS_fnc_setVehicleMass;
- Example 2:
result = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
- Example 3:
result = [this, [], -150] call BIS_fnc_initVehicle;
Additional Information
- See also:
- setMasssetCenterOfMass
Notes
-
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