CfgMarkerColors – Arma 3
Category: Arma 3: Editing
Arma 3 Colours
CfgMarkerColors
| Config Name | RGBA |
|---|---|
| Default | [0,0,0,1] |
| ColorBlack | [0,0,0,1] |
| ColorGrey | [0.5,0.5,0.5,1] |
| ColorRed | [0.9,0,0,1] |
| ColorBrown | [0.5,0.25,0,1] |
| ColorOrange | [0.85,0.4,0,1] |
| ColorYellow | [0.85,0.85,0,1] |
| ColorKhaki | [0.5,0.6,0.4,1] |
| ColorGreen | [0,0.8,0,1] |
| ColorBlue | [0,0,1,1] |
| ColorPink | [1,0.3,0.4,1] |
| ColorWhite | [1,1,1,1] |
| ColorWEST | [0,0.3,0.6,1] |
| ColorEAST | [0.5,0,0,1] |
| ColorGUER | [0,0.5,0,1] |
| ColorCIV | [0.4,0,0.5,1] |
| ColorUNKNOWN | [0.7,0.6,0,1] |
| colorBLUFOR | [0,0.3,0.6,1] |
| colorOPFOR | [0.5,0,0,1] |
| colorIndependent | [0,0.5,0,1] |
| colorCivilian | [0.4,0,0.5,1] |
| Color1_FD_F | [0.694118,0.2,0.223529,1] |
| Color2_FD_F | [0.678431,0.74902,0.513726,1] |
| Color3_FD_F | [0.941176,0.509804,0.192157,1] |
| Color4_FD_F | [0.403922,0.545098,0.607843,1] |
| Color5_FD_F | [0.690196,0.25098,0.654902,1] |
CfgUIColors
| Name | RGBA |
|---|---|
| Arma 3 Alpha | [173/255,191/255,131/255,0.8] |
| Arma 3 Beta | [103/255,139/255,155/255,0.8] |
| Arma 3 | [0.77,0.51,0.08,0.8] |
| Arma 3 Apex | [103/255,139/255,155/255,0.8] |
| Bootcamp Ochre | [195/255,151/255,29/255,0.8] |
| Karting Bronze | [0.69,0.25,0.12,0.8] |
| SDV Marine | [0.12,0.5,0.42,0.8] |
| Drab Olive | [0.35,0.35,0.1,0.8] |
| 2035 Turquoise | [0.1,0.83,1,0.8]; |
| Platform White | [1,1,0.97,0.9] |
| Zeus | [0.31,0.78,0.78,0.8] |
Export Function
private _columnDesc_1 = param [0,"",[""]];
private _columnDesc_2 = param [1,"",[""]];
private _lb = toString [0x0D, 0x0A];//[Carriage Return, new line]
private _output = "{|class ='wikitable'" + _lb + format ["|-%1! %2 !! %3",_lb,_columnDesc_1,_columnDesc_2];
{
private _colour = getArray (_x >> "color") call BIS_fnc_colorConfigToRGBA;
private _colourName = configName _x;
_output = _output + format ["%1|-%1|%2 || %3",_lb,_colourName,_colour];
} forEach configProperties [configFile >> "CfgMarkerColors"];
_output = _output + _lb + "|}";
copyToClipboard _output;