Material - Normal map HQ detail map specular
Categories:
Material with high quality Normal map, specular and detail map, per pixel specularity
specular[] = {0.5,0.5,0.5,0};
specularPower = 10;
PixelShaderID = "NormalMapDetailSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture="temp\NormalMap\normmap_NOHQ.tga";
uvSource="tex";
};
class Stage2
{
texture="temp\NormalMap\detmap_detail.paa";
uvSource="tex";
class uvTransform
{
aside[] = {3,0,0};
up[] = {0,6,0};
dir[] = {0,0,8};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="temp\NormalMap\specmap_SM.tga";
uvSource="tex";
};