Material - DXTA material
Categories:
DXTA material
If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.
PixelShaderID="NormalDXTA"; VertexShaderID="Basic";
If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.
PixelShaderID="NormalDXTA"; VertexShaderID="Basic";