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Description
- Description:
 
- Description needed
 
- Groups:
 
- Math
 
Syntax 1
- Syntax:
 
- Syntax needed
 - Parameters:
 
- x: Number
 - Return Value:
 
- Return value needed
 
- Syntax:
 
- random [min, mid, max] Template:Since
 - Parameters:
 
- [min, mid, max]: Array
 
- min: Number
 
- mid: Number
 
- max: Number
 - Return Value:
 
- Number
 
- Syntax:
 
- seed random x Template:Since
 - Parameters:
 
- seed: Number
 
- x: Number
 - Return Value:
 
- Number - value from 0 to x
 
- Syntax:
 
- seed random [x, y] Template:Since
 - Parameters:
 
- seed: Number
 
- [x, y]: Array position on the Perlin noise texture
 
- x: Number
 
- y: Number
 - Return Value:
 
- Number - value from 0 to 1
 
Examples
- Example 1:
 _rNumber = random 1;- Example 2:
 _rNumber = random -10;- Example 3:
 - Generate a random position inside a circle (see also Example Code: Random Area Distribution)
_center getPos [_radius * sqrt random 1, random 360]; - Example 4:
 - To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"];
_random = _array select floor random count _array;
_random = selectRandom _array; 
Additional Information
- See also:
 
- selectRandomselectRandomWeighted
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- Posted on July 12, 2015 - 20:32 (UTC)
 
- Hcpookie
 
- 
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.
- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 
- The number returned is unlikely to be a whole number.
 
To return a whole number use either round, ceil or floor together with random:
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers)
x = floor(random 5) will return 0,1,2,3 or 4.   (uniform distribution, all numbers have the same probability of being selected)
x = ceil(random 5) will return  0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
 
- Posted on July 22, 2018 - 12:58 (UTC+2)
 
- Lou Montana
 
- 
Repartition comparison
| Formula
 | 
0
 | 
1
 | 
2
 | 
3
 | 
4
 | 
5
 | 
6
 | 
7
 | 
8
 | 
9
 | 
| floor random 10;
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
10%
 | 
| floor random [0, 5, 10]
 | 
0%
 | 
2%
 | 
7%
 | 
17%
 | 
25%
 | 
25%
 | 
17%
 | 
7%
 | 
2%
 | 
0%
 | 
| floor random [0, 10, 0]
 | 
0%
 | 
0%
 | 
1%
 | 
2%
 | 
5%
 | 
9%
 | 
14%
 | 
19%
 | 
24%
 | 
26%
 | 
| floor random [0, 10, 5]
 | 
0%
 | 
0%
 | 
0%
 | 
1%
 | 
2%
 | 
5%
 | 
9%
 | 
16%
 | 
28%
 | 
38%
 |