From Bohemia Interactive Community
- Posted on 20 Jun, 2014 - 12:50
- ffur2007slx2_5
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1.22 A quick reference:
category
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setMass
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setCenterOfMass
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unit
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The larger the mass is, the easier a unit will physically fatigued
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N/A
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aircraft
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The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa (Except when AFM is enabled).
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Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
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vehicle
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The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.)
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Vehicle slant due to center change accordingly.
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- Posted on March 26, 2015 - 15:02 (UTC)
- N3croo
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If you intend to use setMass in conjunction with ropeCreate in MP i highly recommend to first ropeCreate then setMass (on clientside).
RopeCreate in MP will set the mass of the attached object to the server value upon execution.