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- Posted on 20 Jun, 2014 - 12:50
- ffur2007slx2_5
- 
 1.22 A quick reference: 1.22 A quick reference:
| category | setMass | setCenterOfMass |  
| unit | The larger the mass is, the easier a unit will physically fatigued | N/A |  
| aircraft | The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa (Except when AFM is enabled). | Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view) |  
| vehicle | The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) | Vehicle slant due to center change accordingly. |  
 
- Posted on March 26, 2015 - 15:02 (UTC)
- N3croo
- 
If you intend to use setMass in conjunction with ropeCreate in MP i highly recommend to first ropeCreate then setMass (on clientside).
RopeCreate in MP will set the mass of the attached object to the server value upon execution.