Creating an Addon – Arma 3
This page explains the steps required to create an addon (PBO file).
Prerequisites
- An addon making tool, such as the official Arma 3 Tools, or Mikero's Tools.
- A text editor, such as Notepad++ or Visual Studio Code.
Preparing the Addon
Place all required files (scripts, textures, fonts, models, etc.) in an empty folder, which hereafter will be referred to as the Addon folder.
It is recommended to categorize the files into separate folders to avoid clutter.
Addon Prefix
In simple terms, Addon Prefix is a virtual (in-game) path to the root of an addon. This virtual path should be unique to prevent collision with other addons. The addon prefix is added to the PBO properties by the packing tool.
The addon prefix is typically a single word:
Addon_Name
It is also possible to use a directory-like structure, which is typically used by mods that contain several addons:
Mod_Name\Addon_Name\Category\...
For example:
My_Faction_Mod\Faction_Name\Vehicles
Once the addon prefix is et, the path to addon files will become:
Addon_Prefix\Folder\File.sqf
Setting the Addon prefix
There are several ways to set the addon prefix, depending on the packing tool used. The instructions for two commonly used tools, namely Addon Builder and Mikero's Tools are explained.
Using Addon Builder
To set the addon prefix using Addon Builder, simply navigate to "Options" and modify the "Addon prefix" edit box.
Using Mikero's pboProject
To set the addon prefix using Mikero's pboProject, create a text file called $PBOPREFIX$
(no file format is required, but .txt is also possible) in the root of the addon folder, and put the addon prefix in the file.
Config.cpp
When an addon is loaded by the game, it looks for a file called config.cpp to determine how to process the addon contents. Without such file, almost nothing will happen. In other words, Config.cpp is the hub through which all of the addon contents will be applied to the game.
At the bare minimum, the Config.cpp file requires a CfgPatches class. This will allow the game to determine what external addons are required by this addon, what objects/weapons are being added, as well as other information such as the author, version, etc.