From Bohemia Interactive Community
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Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
| getClientStateNumber
|
getClientState
|
Description
|
| 0 |
"NONE" |
No client (or singleplayer)
|
| 1 |
"CREATED" |
Client is created
|
| 2 |
"CONNECTED" |
Client is connected to server, message formats are registered
|
| 3 |
"LOGGED IN" |
Identity is created
|
| 4 |
"MISSION SELECTED" |
Mission is selected
|
| 5 |
"MISSION ASKED" |
Server was asked to send / not send mission
|
| 6 |
"ROLE ASSIGNED" |
Role was assigned (and confirmed)
|
| 7 |
"MISSION RECEIVED" |
Mission received
|
| 8 |
"GAME LOADED" |
Island loaded, vehicles received
|
| 9 |
"BRIEFING SHOWN" |
Briefing was displayed
|
| 10 |
"BRIEFING READ" |
Ready to play mission
|
| 11 |
"GAME FINISHED" |
Game was finished
|
| 12 |
"DEBRIEFING READ" |
Debriefing read, ready to continue with next mission
|
- Groups:
- Multiplayer
Syntax
- Syntax:
- getClientStateNumber
- Return Value:
- Number - Client state (see table above)
Examples
- Example 1:
_state = getClientStateNumber;- Example 2:
_inGame = getClientStateNumber > 8;
Additional Information
- See also:
- getClientState getPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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