R3vo/Sandbox1 – User

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= IFS Module Variables and Values =SPE_IFS_ArtyActive - true SPE_IFS_Amount - 10 SPE_IFS_AmountMultiplier - [[1,1,1],[0,1,1]] SPE_IFS_Acc - 2 SPE_IFS_CounterBatteryFireIsPriority - true SPE_IFS_AllowMortarsAgainstTanks - false SPE_IFS_CASActive - true SPE_IFS_FOClass - ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"] SPE_IFS_AcceptedRadioBackpacks - ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"] SPE_IFS_AvailableCalls - [[1,1,1],[2,2,2],[3,3,3],[4,4,4]] SPE_IFS_ArtyAvailability_Side - [EAST,WEST,GUER] SPE_IFS_CASAvailability_Side - [EAST,WEST,GUER] SPE_IFS_RequestedMortarAmount - 6 SPE_IFS_RequestedHeavyArtyAmount - 6 SPE_IFS_RequestedMortarSpread - 100 SPE_IFS_RequestedHeavyArtySpread - 150 SPE_IFS_RequestedMortarETA - 15 SPE_IFS_RequestedHeavyArtyETA - 30 SPE_IFS_DSAvailability_Side - [EAST,WEST,GUER] SPE_IFS_DS_CheckFriendlyFire - false SPE_IFS_IncomingNotificationRange - 300 SPE_IFS_IncomingMarkRange - 1000 SPE_IFS_AllowAdvancedHints - true

= AIS Module Variables and Values =SPE_AddSpawnedGroups - true SPE_OurSide - GUER SPE_AffectOurSide - false SPE_Active_Flee - true SPE_Active_Surrender - true SPE_PermanentShockProb - 0.1 SPE_RFS_POWWalkTimer - 60 SPE_NonCombatantKillsAllowed - false SPE_CleanUp_Distances_Retreating - N/A SPE_CleanUp_Distances_Surrendered - N/A SPE_CleanUp_Distances_Panicked - N/A SPE_CrowdPsyche - false SPE_Active_Unstuck - true SPE_Unstuck_HiddenOnly - false SPE_DoHideBlockingFoliage - true SPE_DoHandleBlockingStuff - true SPE_Active_TweakAI - true SPE_Active_InfoSharing - true SPE_Active_TweakAI_Rearm - true SPE_DoDiamondInCombat - true SPE_DoCatchUp - true SPE_DoManTurrets - true SPE_DoReliableEmbarking - false SPE_ReliableEmbarking - [EAST,WEST,GUER,CIV] SPE_DoTweakDisembarkInCombat - false SPE_DoLeaveFootmobilesBehind - true