R3vo/Sandbox1 – User
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IFS Module Variables and Values
Variable | Value |
---|---|
SPE_IFS_ArtyActive | true |
SPE_IFS_Amount | 6 |
SPE_IFS_AmountMultiplier | [[1,1,1],[0.33,0.5,1]] |
SPE_IFS_Acc | 2 |
SPE_IFS_CounterBatteryFireIsPriority | true |
SPE_IFS_AllowMortarsAgainstTanks | false |
SPE_IFS_CASActive | true |
SPE_IFS_FOClass | ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"] |
SPE_IFS_AcceptedRadioBackpacks | ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"] |
SPE_IFS_AvailableCalls | [[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]] |
SPE_IFS_ArtyAvailability_Side | [EAST,WEST,GUER] |
SPE_IFS_CASAvailability_Side | [EAST,WEST,GUER] |
SPE_IFS_RequestedMortarAmount | 6 |
SPE_IFS_RequestedHeavyArtyAmount | 6 |
SPE_IFS_RequestedMortarSpread | 100 |
SPE_IFS_RequestedHeavyArtySpread | 150 |
SPE_IFS_RequestedMortarETA | 15 |
SPE_IFS_RequestedHeavyArtyETA | 30 |
SPE_IFS_DSAvailability_Side | [EAST,WEST,GUER] |
SPE_IFS_DS_CheckFriendlyFire | false |
SPE_IFS_IncomingNotificationRange | 300 |
SPE_IFS_IncomingMarkRange | 1000 |
SPE_IFS_AllowAdvancedHints | true |
AIS Module Variables and Values
Variable | Value |
---|---|
SPE_AddSpawnedGroups | true |
SPE_OurSide | GUER |
SPE_AffectOurSide | false |
SPE_Active_Flee | true |
SPE_Active_Surrender | true |
SPE_PermanentShockProb | 0.1 |
SPE_RFS_POWWalkTimer | 60 |
SPE_NonCombatantKillsAllowed | false |
SPE_CleanUp_Distances | [520,520,-1] |
SPE_CrowdPsyche | false |
SPE_Active_Unstuck | true |
SPE_Unstuck_HiddenOnly | false |
SPE_DoHideBlockingFoliage | true |
SPE_DoHandleBlockingStuff | true |
SPE_Active_TweakAI | true |
SPE_Active_InfoSharing | true |
SPE_Active_TweakAI_Rearm | true |
SPE_DoDiamondInCombat | true |
SPE_DoCatchUp | true |
SPE_DoManTurrets | true |
SPE_DoReliableEmbarking | false |
SPE_ReliableEmbarking | [] |
SPE_DoTweakDisembarkInCombat | false |
SPE_DoLeaveFootmobilesBehind | true |