cutText
Description
- Description:
 - Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: cutText ["line1\nline2\nline3", "PLAIN"];
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
 - Parameters:
 - text: String - text to be displayed
 - type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
 - speed: Number - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used
 - since 
 0.50 - showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
 - since 
 1.74 - isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
 
 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.- Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - layer cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
 - Parameters:
 - layer: Number or String
 - text: String - text to be displayed
 - type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
 - speed: Number - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used
 - showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
 - since 
 1.74 
 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.- Return Value:
 
Examples
- Example 1:
 - cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
 - Example 2:
 - 2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing
 - Example 3:
 - Example 4:
 
Additional Information
- See also:
 - allCutLayers titleText cutRsc cutObj cutFadeOut allActiveTitleEffects activeTitleEffectParams
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect