createVehicle – Talk
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KillZone Kid mentions ' "vehclass" createVehicle pos is the same if not faster than createVehicle ["vehclass", pos, [], 0, "NONE"] ' but this is not entirely true. I believe it should read: "vehclass" createVehicle pos is the same if not faster than createVehicle ["vehclass", [pos select 0, pos select 1, 0], [], 0, "NONE"] --Zectbumo
- Why? You say you "believe" it should read that way. Why do you believe that? Please explain. Why does selecting pos's X and Y values, but not it's Z value make it faster? You are still passing a number as the third position array parameter. If anything your example should be slower because you are using the select command twice. --Benargee (talk) 01:48, 28 November 2015 (CET)
- I think he is suggesting that the non-array createVehicle syntax will always create vehicles at ground level whereas the array syntax won't necessarily (aka, he's talking about equivalent behaviour rather than speed). I can't verify off the top of my head if that's the case, but in response to the original question: for demonstrative purposes it is assuming the position is at ground level. --SS (talk) 14:47, 28 November 2015 (CET)
- Parsing of array of params to the command always takes longer than a single argument. Other than that commands seem identical.Killzone_Kid (talk) 14:56, 28 November 2015 (CET)
- I think he is suggesting that the non-array createVehicle syntax will always create vehicles at ground level whereas the array syntax won't necessarily (aka, he's talking about equivalent behaviour rather than speed). I can't verify off the top of my head if that's the case, but in response to the original question: for demonstrative purposes it is assuming the position is at ground level. --SS (talk) 14:47, 28 November 2015 (CET)
- I only wrote "believe" because I could be wrong just like Killzone_Kid believed what he said was to be true. The only way to be sure is to see the source code for the createVehicle function. From what I experienced I see that the two syntax versions are not the same. The short version ignores the pos Z value and creates vehicles at ground level (Z=0) while the long version does not. Re: your question of being faster, I actually wrote that it's slower. Two selects will most likely be slower unless some compiler optimization happens in the future. --Zectbumo (talk) 17:29, 1 December 2015 (CET)
- Maybe my confusion was I interpreted Killzone_Kid's "the same" as "the same function" instead of "the same speed". I'll add a new entry focusing on equivalence.--Zectbumo (talk) 17:34, 1 December 2015 (CET)
- Why? You say you "believe" it should read that way. Why do you believe that? Please explain. Why does selecting pos's X and Y values, but not it's Z value make it faster? You are still passing a number as the third position array parameter. If anything your example should be slower because you are using the select command twice. --Benargee (talk) 01:48, 28 November 2015 (CET)