| TAG | 
Category | 
Functions
 | 
| SPE
 | 
ExplosionEffects
 | 
- SPE_fnc_perFrameExplosionHandler
  
 | 
| SPE
 | 
FX
 | 
- SPE_fnc_particleSourceHandler
 
- SPE_fnc_effectFiredGermanSmokeLauncher
 
- SPE_fnc_ambient_unitSmoking
  
 | 
| SPE
 | 
System_Artillery_Pushing
 | 
- SPE_fnc_System_Artillery_Pushing_init
 
- SPE_fnc_System_Artillery_Pushing_push
 
- SPE_fnc_System_Artillery_Pushing_cancel
 
- SPE_fnc_System_Artillery_Pushing_keyDown
 
- SPE_fnc_System_Artillery_Pushing_keyUp
 
- SPE_fnc_System_Artillery_Pushing_setAnim
  
 | 
| SPE
 | 
System_Artillery_Towing
 | 
- SPE_fnc_System_Artillery_Towing_remoteADdToTow
  
 | 
| SPE
 | 
System_Planes_f_AIBombHelper
 | 
- SPE_fnc_AIBombHelper_Fired
  
 | 
| SPE
 | 
System_Planes_f_FramePitch
 | 
- SPE_fnc_System_Planes_FramePitch_init
 
- SPE_fnc_System_Planes_FramePitch_gearEH
 
- SPE_fnc_System_Planes_FramePitch_perFrameHandler
  
 | 
| SPE
 | 
System_Planes_f_canopyEject
 | 
- SPE_fnc_planeAiEject
 
- SPE_fnc_planeEjection
  
 | 
| SPE
 | 
System_Planes_f_Parachutes
 | 
 | 
| SPE
 | 
functions
 | 
| Functions
 |  
- SPE_fnc_attachIncomingSound
 
- SPE_fnc_enableVehicleRainSounds
 
- SPE_fnc_positionalRicochet
 
- SPE_fnc_addPositionalRicochetHandler
 
- SPE_fnc_emptyBoltSnap
 
- SPE_fnc_simpleOpenBolt
 
- SPE_fnc_aiTurretHelper_getInEH
 
- SPE_fnc_aiTurretHelper_getOutEH
 
- SPE_fnc_System_reloadIndicator_reload_eh
 
- SPE_fnc_System_reloadIndicator_fired_eh
 
- SPE_fnc_System_loading_system
 
- SPE_fnc_System_handleAmmobar
 
- SPE_fnc_System_handleLoading_SystemPFH
 
- SPE_fnc_System_Crew_getInEH
 
- SPE_fnc_System_Crew_seatSwitchedEH
 
- SPE_fnc_System_Crew_getOutEH
 
- SPE_fnc_System_Crew_killedEH
 
- SPE_fnc_System_ATGunCartridge_firedEH
 
- SPE_fnc_System_Tanks_initEH
 
- SPE_fnc_System_Tanks_handleDamageEH
 
- SPE_fnc_System_Tanks_fireEffect
 
- SPE_fnc_System_Tanks_createParticleEffect
 
- SPE_fnc_System_Tanks_ammo_rack_damage
 
- SPE_fnc_System_Tanks_ammo_rack_detonate
 
- SPE_fnc_System_Tanks_create_ExplosionFire
 
- SPE_fnc_System_Tanks_create_ExplosionSmoke
 
- SPE_fnc_System_Tanks_create_FireEruption
 
- SPE_fnc_System_Tanks_create_SmokeEruption
 
- SPE_fnc_System_Tanks_getOutEH
 
- SPE_fnc_System_Tanks_blow_hatches
 
- SPE_fnc_System_Tanks_kill_tank
 
- SPE_fnc_System_Tanks_killed_EH
 
- SPE_fnc_System_Tanks_soundEffect
 
- SPE_fnc_System_Tanks_cookOff
 
- SPE_fnc_System_partDestruction_initEH
 
- SPE_fnc_System_partDestruction_handleDamageEH
 
- SPE_fnc_System_partDestruction_createDestructPart
 
- SPE_fnc_System_partDestruction_createSimpleObject
 
- SPE_fnc_System_vehicleHitIndicator_hitPartEH
 
- SPE_fnc_System_vehicleHitIndicator_remote
 
- SPE_fnc_shellHide_ammo_firedEH
 
- SPE_fnc_Nickname_update
 
- SPE_fnc_Nickname_init
 
- SPE_fnc_enableTargetRadar
 
- SPE_fnc_findPlayer
 
- SPE_fnc_gazm1_windowHandler
 
- SPE_fnc_selectWeapon
 
- SPE_fnc_typeText_WW2
 
- SPE_fnc_randomizeCow
 
- SPE_fnc_ratInit
 
- SPE_fnc_ui_getVersion
 
- SPE_fnc_boltActionOptionInit
 
- SPE_fnc_menuOptions
 
- SPE_fnc_handleBoltAction
 
- SPE_fnc_handleBoltAction_playAction
 
- SPE_fnc_boltClosedHandler
 
- SPE_fnc_boltSnap
 
- SPE_fnc_beltRattle
 
- SPE_fnc_rocketScream
 
- SPE_fnc_offsetSelection
 
- SPE_fnc_mgROF
 
- SPE_fnc_deployFireHandler
 
- SPE_fnc_deployFire
 
- SPE_fnc_rifleGrenadeSwap
 
- SPE_fnc_rifleGrenade_AmmoCheck
 
- SPE_fnc_system_3denMonitor
 
- SPE_fnc_ammoInit_gas
 
- SPE_fnc_fired_gas
 
- SPE_fnc_gasFX
 
- SPE_fnc_applyGas
 
- SPE_fnc_applyGasDamage
 
- SPE_fnc_handleGasPFH
 
- SPE_fnc_caseEjection
 
- SPE_fnc_createCaseObject
 
- SPE_fnc_bolt_onReload
 
- SPE_fnc_caseEjectionPreInit
 
- SPE_fnc_hipfire_infantryInit
 
- SPE_fnc_hipfire_handleAnimChanged
 
- SPE_fnc_hipfire_handleGesture
 
- SPE_fnc_hipfire_handleReloaded
 
- SPE_fnc_hipfire_handleRestDeployed
 
- SPE_fnc_hipfire_PostInit
 
- SPE_fnc_hipfire_keyDown
 
- SPE_fnc_hipfire_keyUp
 
- SPE_fnc_handleReload
 
- SPE_fnc_handleMagSwap
  
 |   
 | 
| SPE
 | 
Artillery
 | 
- SPE_fnc_System_Artillery_elevationDial_Display
 
- SPE_fnc_System_Artillery_elevationDial_onLoad
 
- SPE_fnc_System_Artillery_rangeTable_Display
 
- SPE_fnc_System_Artillery_create_FiringData
  
 | 
| SPE
 | 
animateOccupied
 | 
- SPE_fnc_System_animateOccupied_changeState
  
 | 
| SPE
 | 
dynamicViewLimits
 | 
- SPE_fnc_System_DynamicViewLimits_adjustLimits
 
- SPE_fnc_System_DynamicViewLimits_getInEH
 
- SPE_fnc_System_DynamicViewLimits_seatSwitchedEH
  
 | 
| SPE
 | 
stug
 | 
- SPE_fnc_System_Stug_LoaderHatch_turnInOut
  
 | 
| SPE
 | 
FFVHandler
 | 
- SPE_fnc_System_FFV_init
 
- SPE_fnc_System_FFV_turnOut
 
- SPE_fnc_System_FFV_getOutEH
  
 | 
| SPE
 | 
mineLauncher
 | 
- SPE_fnc_System_minelauncher_firedLauncher
  
 | 
| SPE
 | 
CloseDefenceLauncher
 | 
- SPE_fnc_System_CloseDefenceLauncher_firedLauncher
  
 | 
| SPE
 | 
vehicleDamageDebug
 | 
- SPE_fnc_System_vehicleDamageDebug_projectileInit
 
- SPE_fnc_System_vehicleDamageDebug_projectilePenetrated
 
- SPE_fnc_System_vehicleDamageDebug_debugKilledEH
 
- SPE_fnc_System_vehicleDamageDebug_createDebugDiagram
  
 | 
| SPE
 | 
PintleMG
 | 
- SPE_fnc_System_pintleMG_init
 
- SPE_fnc_System_pintleMG_getInEH
 
- SPE_fnc_System_pintleMG_getOutEH
 
- SPE_fnc_System_pintleMG_seatSwitchedEH
 
- SPE_fnc_System_pintleMG_killedEH
 
- SPE_fnc_System_pintleMG_remoteMoveTo
 
- SPE_fnc_System_pintleMG_remoteUnlockLock
  
 | 
| SPE
 | 
optics
 | 
| Functions
 |  
- SPE_fnc_System_Optics_setDefaultOptic
 
- SPE_fnc_System_Optics_PFH_Handler
 
- SPE_fnc_System_Optics_display_onLoad
 
- SPE_fnc_System_Optics_inertia
 
- SPE_fnc_System_Optics_rounded_adjustSight
 
- SPE_fnc_System_Optics_M4A1_Optics_onLoad
 
- SPE_fnc_System_Optics_Static_Illuminated_onLoad
 
- SPE_fnc_System_Optics_M3_HOW_Optics_onLoad
 
- SPE_fnc_System_Optics_ZF3X8_Flak_Optics_onLoad
 
- SPE_fnc_System_Optics_ZF20_Flak_Optics_onLoad
 
- SPE_fnc_System_Optics_TZF5d_onLoad
 
- SPE_fnc_System_Optics_TZF5e_onLoad
 
- SPE_fnc_System_Optics_TZF5f1_onLoad
 
- SPE_fnc_System_Optics_TZF9b_onLoad
 
- SPE_fnc_System_Optics_TZF12a_onLoad
 
- SPE_fnc_System_Optics_SflZF1A_onLoad
 
- SPE_fnc_System_Optics_SflZF1A_setSight_angle
 
- SPE_fnc_System_Optics_SflZF1A_sightHandler
 
- SPE_fnc_System_Optics_SflZF1A_perFrame
 
- SPE_fnc_System_Optics_pak40_onLoad
 
- SPE_fnc_System_Optics_pak40_perFrame
 
- SPE_fnc_System_Optics_pak40_setSight_angle
 
- SPE_fnc_System_Optics_pak40_sightHandler
 
- SPE_fnc_System_Optics_SF14_onLoad
  
 |   
 | 
| SPE
 | 
bipodMG
 | 
- SPE_fnc_System_BipodMG_getInHandler
 
- SPE_fnc_System_BipodMG_getOutHandler
 
- SPE_fnc_System_BipodMG_init
  
 | 
| SPE
 | 
DestructionEffects
 | 
- SPE_fnc_engineCheckDamage
  
 | 
| SPE
 | 
Vehicle_Numbers
 | 
- SPE_fnc_System_Vehicle_Numbers_init
 
- SPE_fnc_System_Vehicle_Numbers_update
  
 | 
| SPE
 | 
covers
 | 
- SPE_fnc_System_M3_Cover_Actions
 
- SPE_fnc_System_CCKW_Cover_Actions
 
- SPE_fnc_System_G503_Cover_Actions
 
- SPE_fnc_System_R200_Cover_Actions
 
- SPE_fnc_System_Opel_Cover_Actions
  
 | 
| SPE
 | 
AI_SPG_Handler
 | 
- SPE_fnc_System_AI_SPG_getInEH
 
- SPE_fnc_System_AI_SPG_mainAI_Thread
  
 | 
| SPE
 | 
VIV
 | 
- SPE_fnc_System_ViV_canLoad
 
- SPE_fnc_System_ViV_Load
 
- SPE_fnc_System_ViV_CanStartLoading
 
- SPE_fnc_System_ViV_StartLoading
 
- SPE_fnc_System_ViV_lockForTransport
  
 | 
| SPE
 | 
Rhino
 | 
- SPE_fnc_System_Rhino_init
 
- SPE_fnc_System_Rhino_epeContact
 
- SPE_fnc_System_Rhino_onLocalChange
  
 | 
| SPE
 | 
reloadingSounds
 | 
- SPE_fnc_System_VehicleReload_playReloadSound
 
- SPE_fnc_System_VehicleReload_switchMagazine
 
- SPE_fnc_System_VehicleReload_getCompartments
 
- SPE_fnc_System_VehicleReload_createSFX
  
 | 
| SPE
 | 
staticWeapon
 | 
- SPE_fnc_System_staticWeapon_handleDamageEH
 
- SPE_fnc_System_staticWeapon_initEH
 
- SPE_fnc_System_staticWeapon_killed_EH
 
- SPE_fnc_System_staticWeapon_3denFix
 
- SPE_fnc_System_staticWeapon_adjustLegIK
 
- SPE_fnc_System_staticWeapon_trenchMGInit
 
- SPE_fnc_System_staticWeapon_postinitZeus
  
 | 
| SPE
 | 
ammunition
 | 
- SPE_fnc_System_getVehicleAmmo
 
- SPE_fnc_System_ammunition_ui_onLoad
 
- SPE_fnc_System_ammunition_ui_perFrame
 
- SPE_fnc_System_ammunition_updateAmmoLoadout
 
- SPE_fnc_System_vehicleLoadout_Display
 
- SPE_fnc_System_ammunition_AI_AmmoPriority
  
 | 
| SPE
 | 
staticWeaponAI
 | 
- SPE_fnc_staticWeapons_getInEH
 
- SPE_fnc_staticWeapons_getOutEH
 
- SPE_fnc_System_Vehicles_Static_MainAI_Thread
 
- SPE_fnc_System_Vehicles_Static_turnHandler
  
 | 
| SPE
 | 
hatches
 | 
- SPE_fnc_System_Hatches_init
 
- SPE_fnc_System_Hatches_turnOut
 
- SPE_fnc_System_Hatches_getOutEH
 
- SPE_fnc_System_Hatches_M8_turnOut
 
- SPE_fnc_System_Hatches_M8_seatSwitched
  
 | 
| SPE
 | 
keyHandler
 | 
- SPE_fnc_addKeyDownHandler
 
- SPE_fnc_removeKeyDownHandler
 
- SPE_fnc_masterKeyDownHandler
  
 | 
| SPE
 | 
Zeus_Common
 | 
- SPE_fnc_curator_drawMapIcons
 
- SPE_fnc_curator_postInit
  
 | 
| SPE
 | 
Zeus
 | 
- SPE_fnc_moduleOrdnance_initDisplay
 
- SPE_fnc_moduleBarrage
 
- SPE_fnc_moduleheightAdjust
 
- SPE_fnc_moduleheightAdjust_initDisplay
 
- SPE_fnc_moduleOrdnance
  
 | 
| SPE
 | 
Zeus_Paradrop
 | 
| Functions
 |  
- SPE_fnc_moduleParadropSim
 
- SPE_fnc_moduleParadrop_Eden
 
- SPE_fnc_moduleParadropSim_initDisplay
 
- SPE_fnc_moduleParadropSim_determineDropPos
 
- SPE_fnc_moduleParadropSim_createPlaneFlyBySFX
 
- SPE_fnc_moduleParadropSim_paradropUnit
 
- SPE_fnc_moduleParadropSim_paradropUnit_Loop
 
- SPE_fnc_moduleParadropSim_paradropUnit_playerPPEffects
 
- SPE_fnc_moduleDropZone_initDisplay
 
- SPE_fnc_moduleDropZone
 
- SPE_fnc_moduleDropZone_postinitZeus
  
 |   
 | 
| SPE
 | 
PreInit_EventHandlers
 | 
- SPE_fnc_preInit
 
- SPE_fnc_postInit
 
- SPE_fnc_edenInit
  
 | 
| SPE
 | 
perFrame
 | 
- SPE_fnc_waitAndExecute
 
- SPE_fnc_waitUntilAndExecute
  
 | 
| SPE
 | 
flashlight
 | 
- SPE_fnc_flashlight_lightOn
 
- SPE_fnc_flashlight_lightOff
 
- SPE_fnc_flashlight_slotItemChangedEH
 
- SPE_fnc_flashlight_preinit
 
- SPE_fnc_flashlight_postinit
 
- SPE_fnc_flashlight_compatInit
 
- SPE_fnc_flashlight_aiHandler
 
- SPE_fnc_flashlight_killedHandler
 
- SPE_fnc_flashlight_GetInOutMan
 
- SPE_fnc_flashlight_putTakeHandler
  
 | 
| SPE
 | 
overpressure
 | 
- SPE_fnc_rocket_overpressureProtectionNagOption
 
- SPE_fnc_rocket_overpressureProtectionNag
 
- SPE_fnc_rocket_overpressureEffect
 
- SPE_fnc_rocket_overpressure_blinkEffect
  
 | 
| SPE
 | 
uniformAdjust
 | 
- SPE_fnc_uniformAdjust_slotItemChangedEH
  
 | 
| SPE
 | 
flamethrower
 | 
- SPE_fnc_flamethrower_backpackInit
 
- SPE_fnc_flamethrower_handleAnimChanged
 
- SPE_fnc_flamethrower_putandtake
 
- SPE_fnc_flamethrower_killedEH
  
 | 
| SPE
 | 
grenades
 | 
- SPE_fnc_grenade_explodeEH
 
- SPE_fnc_grenade_firedEH
 
- SPE_fnc_grenade_grenadeFragments
 
- SPE_fnc_grenade_grenadeFuse
 
- SPE_fnc_grenade_handleFiredPFH
  
 | 
| SPE
 | 
thermite
 | 
- SPE_fnc_thermite_ammoInit
 
- SPE_fnc_incendiary_local_handledamage
 
- SPE_fnc_incendiary_damage
 
- SPE_fnc_fn_handleThermitePFH
  
 | 
| SPE
 | 
melee
 | 
| Functions
 |  
- SPE_fnc_bayonetPreInit
 
- SPE_fnc_bayonetPostInit
 
- SPE_fnc_bayonetOnUnload
 
- SPE_fnc_bayonet_actionCondition
 
- SPE_fnc_bayonet_action
 
- SPE_fnc_bayonet_stamina
 
- SPE_fnc_bayonet_drawVectors
 
- SPE_fnc_bayonet_handleDamage
 
- SPE_fnc_bayonet_handleFired
 
- SPE_fnc_bayonet_handleFiredPFH
 
- SPE_fnc_bayonet_keyHandler
  
 |   
 | 
| SPE
 | 
disposable_launchers
 | 
- SPE_fnc_disposable
 
- SPE_fnc_disposable_load
 
- SPE_fnc_firedAI_PFHelper
 
- SPE_fnc_disposable_onArsenalClosed
 
- SPE_fnc_disposable_onArsenal_itemSelected
 
- SPE_fnc_panzerfaust_effect
 
- SPE_fnc_panzerfaustBox_InitEH
  
 | 
| SPE
 | 
SPE_Effects
 | 
- SPE_fnc_isObjectFXActiv
 
- SPE_fnc_initObjectFX
 
- SPE_fnc_ObjectFXHandler
 
- SPE_fnc_setObjectFX
  
 | 
| SPE_AntiFlip
 | 
functions
 | 
- SPE_ANTIFLIP_fnc_preInit
 
- SPE_ANTIFLIP_fnc_epeEH
 
- SPE_ANTIFLIP_fnc_flipVehicle
 
- SPE_ANTIFLIP_fnc_getInclinations
 
- SPE_ANTIFLIP_fnc_isVehicleFlipped
 
- SPE_ANTIFLIP_fnc_perFrame
 
- SPE_ANTIFLIP_fnc_stopFlip
 
- SPE_ANTIFLIP_fnc_unflipVehicle
 
- SPE_ANTIFLIP_fnc_vehicleInit
  
 | 
| SPE_AntiFlip
 | 
rotation
 | 
- SPE_ANTIFLIP_fnc_mat4_to_vec3
 
- SPE_ANTIFLIP_fnc_vec3_to_mat4
 
- SPE_ANTIFLIP_fnc_matrix_addition
 
- SPE_ANTIFLIP_fnc_matrix_multiply_scalar
 
- SPE_ANTIFLIP_fnc_orientation_test
 
- SPE_ANTIFLIP_fnc_rotate_object
 
- SPE_ANTIFLIP_fnc_rotation_matrix_about_vector
 
- SPE_ANTIFLIP_fnc_rotation_matrix
  
 | 
| SPE_compass
 | 
functions
 | 
- SPE_COMPASS_fnc_init
 
- SPE_COMPASS_fnc_deinit
 
- SPE_COMPASS_fnc_animate
  
 | 
| SPE_radar
 | 
functions
 | 
- SPE_RADAR_fnc_init
 
- SPE_RADAR_fnc_deinit
 
- SPE_RADAR_fnc_monitor
 
- SPE_RADAR_fnc_animate
 
- SPE_RADAR_fnc_anim_flat
  
 | 
| EMM_multiplayerMenu
 | 
functions
 | 
- EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetailsInit
 
- EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetails
 
- EMM_MULTIPLAYERMENU_fnc_mission_setLastPlayedTime
  
 | 
| SPE_UI_MultiplayerLobby
 | 
functions
 | 
- SPE_UI_MULTIPLAYERLOBBY_fnc_initDisplayMultiplayerSetup
  
 | 
| SPE_System_FLAK
 | 
FLAK
 | 
- SPE_SYSTEM_FLAK_fnc_createFlakExplosion
 
- SPE_SYSTEM_FLAK_fnc_fired
 
- SPE_SYSTEM_FLAK_fnc_incrementRange
 
- SPE_SYSTEM_FLAK_fnc_handleFiredPFH
 
- SPE_SYSTEM_FLAK_fnc_rangefind
 
- SPE_SYSTEM_FLAK_fnc_handleFlak36Commander
  
 | 
| SPE_Weapons_Static
 | 
SPE_Weapons_Static
 | 
| Functions
 |  
- SPE_WEAPONS_STATIC_fnc_player_put_EH
 
- SPE_WEAPONS_STATIC_fnc_player_take_EH
 
- SPE_WEAPONS_STATIC_fnc_init_EH
 
- SPE_WEAPONS_STATIC_fnc_getin_EH
 
- SPE_WEAPONS_STATIC_fnc_getout_EH
 
- SPE_WEAPONS_STATIC_fnc_equip_tripod
 
- SPE_WEAPONS_STATIC_fnc_can_assemble_weapon
 
- SPE_WEAPONS_STATIC_fnc_assemble_weapon
 
- SPE_WEAPONS_STATIC_fnc_disassemble_weapon
 
- SPE_WEAPONS_STATIC_fnc_can_disassemble_weapon
 
- SPE_WEAPONS_STATIC_fnc_resupply_ammo
 
- SPE_WEAPONS_STATIC_fnc_can_resupply_ammo
 
- SPE_WEAPONS_STATIC_fnc_unload_ammo
 
- SPE_WEAPONS_STATIC_fnc_unload_all_ammo
 
- SPE_WEAPONS_STATIC_fnc_can_unload_ammo
 
- SPE_WEAPONS_STATIC_fnc_drop_magazine
 
- SPE_WEAPONS_STATIC_fnc_can_alter_height
 
- SPE_WEAPONS_STATIC_fnc_alter_height
 
- SPE_WEAPONS_STATIC_fnc_prepare_ammo
 
- SPE_WEAPONS_STATIC_fnc_attempt_to_resupply_ammo
 
- SPE_WEAPONS_STATIC_fnc_load_static_weapon
 
- SPE_WEAPONS_STATIC_fnc_getout_of_static_weapon
 
- SPE_WEAPONS_STATIC_fnc_toggle_range_table
 
- SPE_WEAPONS_STATIC_fnc_rapid_deploy_weapon
 
- SPE_WEAPONS_STATIC_fnc_addMagazine
 
- SPE_WEAPONS_STATIC_fnc_removeMagazine
 
- SPE_WEAPONS_STATIC_fnc_can_Reload
 
- SPE_WEAPONS_STATIC_fnc_can_prepare_ammo
  
 |   
 | 
| SPE_Vegetation_BocageFunctions
 | 
functions
 | 
- SPE_VEGETATION_BOCAGEFUNCTIONS_fnc_Bocage_HandleDamage
  
 | 
| SPE_Structures
 | 
functions
 | 
- SPE_STRUCTURES_fnc_Bridge_Destruction_Handler
  
 | 
| SPE_Compositions
 | 
Functions
 | 
- SPE_COMPOSITIONS_fnc_3DENShowCompositionPlacementNotification
 
- SPE_COMPOSITIONS_fnc_3DENGenerateCompositionConfigs
 
- SPE_COMPOSITIONS_fnc_3DENGenerateCompositions
  
 | 
| SPE_AmbientWarSounds
 | 
functions
 | 
| Functions
 |  
- SPE_AMBIENTWARSOUNDS_fnc_init
 
- SPE_AMBIENTWARSOUNDS_fnc_addCuratorSoundModules
 
- SPE_AMBIENTWARSOUNDS_fnc_module3DEN
 
- SPE_AMBIENTWARSOUNDS_fnc_moduleCurator
 
- SPE_AMBIENTWARSOUNDS_fnc_getPointInEllipse
 
- SPE_AMBIENTWARSOUNDS_fnc_getPointInRectangle
 
- SPE_AMBIENTWARSOUNDS_fnc_getSoundConfig
 
- SPE_AMBIENTWARSOUNDS_fnc_handleLogic
 
- SPE_AMBIENTWARSOUNDS_fnc_handleAreas
 
- SPE_AMBIENTWARSOUNDS_fnc_deinit
 
- SPE_AMBIENTWARSOUNDS_fnc_loadCuratorDisplay
 
- SPE_AMBIENTWARSOUNDS_fnc_unloadCuratorDisplay
  
 |   
 | 
| SPE_FlareIllumination
 | 
functions
 | 
| Functions
 |  
- SPE_FLAREILLUMINATION_fnc_init
 
- SPE_FLAREILLUMINATION_fnc_addCuratorModules
 
- SPE_FLAREILLUMINATION_fnc_module3DEN
 
- SPE_FLAREILLUMINATION_fnc_moduleCurator
 
- SPE_FLAREILLUMINATION_fnc_getPointInEllipse
 
- SPE_FLAREILLUMINATION_fnc_getPointInRectangle
 
- SPE_FLAREILLUMINATION_fnc_handleLogic
 
- SPE_FLAREILLUMINATION_fnc_handleAreas
 
- SPE_FLAREILLUMINATION_fnc_deinit
 
- SPE_FLAREILLUMINATION_fnc_loadCuratorDisplay
 
- SPE_FLAREILLUMINATION_fnc_unloadCuratorDisplay
 
- SPE_FLAREILLUMINATION_fnc_spawnFlare
  
 |   
 | 
| SPE_SYSTEM
 | 
Infantry
 | 
- SPE_SYSTEM_fnc_clientInitInfantrySystems
 
- SPE_SYSTEM_fnc_infantrySystems
 
- SPE_SYSTEM_fnc_eventAttachmentChanged
 
- SPE_SYSTEM_fnc_eventMagazinesChanged
 
- SPE_SYSTEM_fnc_eventUnitChanged
 
- SPE_SYSTEM_fnc_eventWeaponChanged
 
- SPE_SYSTEM_fnc_eventInfantryReloaded
 
- SPE_SYSTEM_fnc_eventInfantryReload
  
 | 
| SPE_SYSTEM
 | 
Common
 | 
- SPE_SYSTEM_fnc_remoteSetShotParents
 
- SPE_SYSTEM_fnc_Remove_Crater
 
- SPE_SYSTEM_fnc_randomizeUniform
  
 | 
| SPE_SYSTEM
 | 
RifleGrenades
 | 
- SPE_SYSTEM_fnc_RifleGrenadeFire
 
- SPE_SYSTEM_fnc_RifleGrenadeReload
  
 | 
| SPE_AltReloads
 | 
functions
 | 
| Functions
 |  
- SPE_ALTRELOADS_fnc_afterReload
 
- SPE_ALTRELOADS_fnc_getAttachments
 
- SPE_ALTRELOADS_fnc_onReload
 
- SPE_ALTRELOADS_fnc_perFrame
 
- SPE_ALTRELOADS_fnc_postInit
 
- SPE_ALTRELOADS_fnc_setAttachments
 
- SPE_ALTRELOADS_fnc_playReloadSound
 
- SPE_ALTRELOADS_fnc_m37_incremental_loading
 
- SPE_ALTRELOADS_fnc_m37_incremental_loading_loop
 
- SPE_ALTRELOADS_fnc_incremental_loading
 
- SPE_ALTRELOADS_fnc_incremental_loading_loop
 
- SPE_ALTRELOADS_fnc_reloadBlockPFH
 
- SPE_ALTRELOADS_fnc_onKilledEH
  
 |   
 | 
| SPE_InterruptMenu
 | 
functions
 | 
- SPE_INTERRUPTMENU_fnc_preInit
 
- SPE_INTERRUPTMENU_fnc_addButton
 
- SPE_INTERRUPTMENU_fnc_addHeading
 
- SPE_INTERRUPTMENU_fnc_removeButton
 
- SPE_INTERRUPTMENU_fnc_removeHeading
 
- SPE_INTERRUPTMENU_fnc_rscDisplayInterrupt
 
- SPE_INTERRUPTMENU_fnc_cbaCompat
 
- SPE_INTERRUPTMENU_fnc_rhsCompat
 
- SPE_INTERRUPTMENU_fnc_unsungCompat
  
 | 
| SPE_OptionsMenu
 | 
functions
 | 
| Functions
 |  
- SPE_OPTIONSMENU_fnc_preInit
 
- SPE_OPTIONSMENU_fnc_addMenu
 
- SPE_OPTIONSMENU_fnc_addSubMenu
 
- SPE_OPTIONSMENU_fnc_addHeading
 
- SPE_OPTIONSMENU_fnc_addOption
 
- SPE_OPTIONSMENU_fnc_removeMenu
 
- SPE_OPTIONSMENU_fnc_removeSubMenu
 
- SPE_OPTIONSMENU_fnc_removeHeading
 
- SPE_OPTIONSMENU_fnc_removeOption
 
- SPE_OPTIONSMENU_fnc_getMenu
 
- SPE_OPTIONSMENU_fnc_getSubMenu
 
- SPE_OPTIONSMENU_fnc_getHeading
 
- SPE_OPTIONSMENU_fnc_getOption
 
- SPE_OPTIONSMENU_fnc_openMenu
 
- SPE_OPTIONSMENU_fnc_libDisplayOptionsMenu
  
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| SPE_Arsenal
 | 
Misc
 | 
| Functions
 |  
- SPE_ARSENAL_fnc_createTarget
 
- SPE_ARSENAL_fnc_onPauseScript
 
- SPE_ARSENAL_fnc_opened
 
- SPE_ARSENAL_fnc_closed
 
- SPE_ARSENAL_fnc_VREffectKilled
 
- SPE_ARSENAL_fnc_VRHitpart
 
- SPE_ARSENAL_fnc_arsenal
 
- SPE_ARSENAL_fnc_garage
 
- SPE_ARSENAL_fnc_garage3DEN
 
- SPE_ARSENAL_fnc_rscDisplayArsenal_SPE
 
- SPE_ARSENAL_fnc_rscDisplayGarage_SPE
 
- SPE_ARSENAL_fnc_postInit
 
- SPE_ARSENAL_fnc_isSPEAsset
 
- SPE_ARSENAL_fnc_isSPEVehicle
 
- SPE_ARSENAL_fnc_isWhiteListed
  
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| SPE_Credits_Functions
 | 
functions
 | 
- SPE_fnc_credits
 
- SPE_fnc_holdkey
  
 | 
| A3_SPE_CombatPatrol
 | 
functions
 | 
- A3_SPE_COMBATPATROL_fnc_CPInit
 
- A3_SPE_COMBATPATROL_fnc_CPSendReinforcements
 
- A3_SPE_COMBATPATROL_fnc_CPSpawnGarrisonGrp
 
- A3_SPE_COMBATPATROL_fnc_CPSpawnGroup
 
- A3_SPE_COMBATPATROL_fnc_CPSpawnVehicle
 
- A3_SPE_COMBATPATROL_fnc_CPInitPlayerLocal
  
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| A3_SPE_Escape
 | 
functions
 | 
| Functions
 |  
- A3_SPE_ESCAPE_fnc_AmmoboxEAST
 
- A3_SPE_ESCAPE_fnc_AmmoboxEASTBase
 
- A3_SPE_ESCAPE_fnc_AmmoboxSpecial
 
- A3_SPE_ESCAPE_fnc_AmmoboxWEST
 
- A3_SPE_ESCAPE_fnc_SniperBox
 
- A3_SPE_ESCAPE_fnc_SupplyboxEAST
 
- A3_SPE_ESCAPE_fnc_SupplyboxWEST
 
- A3_SPE_ESCAPE_fnc_AdjustEnemyBehavior
 
- A3_SPE_ESCAPE_fnc_HouseFind
 
- A3_SPE_ESCAPE_fnc_HousePopulate
 
- A3_SPE_ESCAPE_fnc_PopulateCheckpoint
 
- A3_SPE_ESCAPE_fnc_PopulatePost
 
- A3_SPE_ESCAPE_fnc_PopulateTower
 
- A3_SPE_ESCAPE_fnc_ReconTeam
 
- A3_SPE_ESCAPE_fnc_SniperTeam
 
- A3_SPE_ESCAPE_fnc_SpecialEvents
 
- A3_SPE_ESCAPE_fnc_InitPlayerLocal
 
- A3_SPE_ESCAPE_fnc_InitPlayerServer
 
- A3_SPE_ESCAPE_fnc_InitServer
 
- A3_SPE_ESCAPE_fnc_CacheVilla
 
- A3_SPE_ESCAPE_fnc_PopulateAirbase
 
- A3_SPE_ESCAPE_fnc_PopulateBase
 
- A3_SPE_ESCAPE_fnc_PopulateCity
 
- A3_SPE_ESCAPE_fnc_PopulateHarbor
 
- A3_SPE_ESCAPE_fnc_PopulateIsland
 
- A3_SPE_ESCAPE_fnc_PopulateTown
 
- A3_SPE_ESCAPE_fnc_PopulateVillage
 
- A3_SPE_ESCAPE_fnc_BuryCorpse
 
- A3_SPE_ESCAPE_fnc_DeleteEmptyGroups
 
- A3_SPE_ESCAPE_fnc_DeleteOriginal
 
- A3_SPE_ESCAPE_fnc_LimitEquipment
 
- A3_SPE_ESCAPE_fnc_LimitFAKs
 
- A3_SPE_ESCAPE_fnc_Paratroopers
 
- A3_SPE_ESCAPE_fnc_ReduceAmmo
 
- A3_SPE_ESCAPE_fnc_OnPlayerRespawn
  
 |   
 | 
| A3_SPE_Warlords
 | 
functions
 | 
| Functions
 |  
- A3_SPE_WARLORDS_fnc_Init
 
- A3_SPE_WARLORDS_fnc_WLAICore
 
- A3_SPE_WARLORDS_fnc_WLAIPurchases
 
- A3_SPE_WARLORDS_fnc_WLAircraftArrival
 
- A3_SPE_WARLORDS_fnc_WLAirdrop
 
- A3_SPE_WARLORDS_fnc_WLArsenalFilter
 
- A3_SPE_WARLORDS_fnc_WLClientInit
 
- A3_SPE_WARLORDS_fnc_WLDefenceSetup
 
- A3_SPE_WARLORDS_fnc_WLDropPurchase
 
- A3_SPE_WARLORDS_fnc_WLInit
 
- A3_SPE_WARLORDS_fnc_WLLoadSavegame
 
- A3_SPE_WARLORDS_fnc_WLOpenArsenal
 
- A3_SPE_WARLORDS_fnc_WLParseAssetList
 
- A3_SPE_WARLORDS_fnc_WLPurchaseMenu
 
- A3_SPE_WARLORDS_fnc_WLRequestPurchase
 
- A3_SPE_WARLORDS_fnc_WLSectorHandleServer
 
- A3_SPE_WARLORDS_fnc_WLSectorInit
 
- A3_SPE_WARLORDS_fnc_WLSectorPopulate
 
- A3_SPE_WARLORDS_fnc_WLSectorsCommonInit
 
- A3_SPE_WARLORDS_fnc_WLSectorSelectionHandleServer
 
- A3_SPE_WARLORDS_fnc_WLSectorsSetup
 
- A3_SPE_WARLORDS_fnc_WLSendResponseTeam
 
- A3_SPE_WARLORDS_fnc_WLVarsInit
  
 |   
 | 
| SPE_MissionUtilityFunctions
 | 
Functions
 | 
 | 
| SPE_CampaignUtilityFunctions
 | 
functions
 | 
| Functions
 |  
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_Init
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitPlayerLocal
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitServer
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AdjustVehicleGunnerDispersion
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AlertUnitsInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_ApplyStoredUnitLoadout
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CaptureArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CopyCustomGear
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CoverBriefing
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CreateWaypoint
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeathHandler
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteAllWaypointsofGroup
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteObjectsInMissionLayer
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DisableMissionLayer
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_EnableMissionLayer
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FindObjectsByString
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FleeInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_HandleStagingPhase
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsMinefieldClear
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsSideInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionIntroScene
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionLoss
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionOutroScene
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseIn
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseOut
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionStart
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerKilled
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerRespawn
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayAnimatedBriefingHQCommanderSubtitle
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayMidMissionHQCommanderSubtitle
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RemoveWaypointOfType
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RespawnHoldAction
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RetreatInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RevealUnitsInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SetUnitsToMarker
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SpectatorOverwriteDefaultInsignia
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SurrenderInArea
 
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SwitchGroupToGuardOnCondition
  
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