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Description
- Description:
 
- Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description). 
⚠
This function most likely doesn't work outside of Arma 2 and Arma 2: Operation Arrowhead.
 
- Execution:
 
- call
 - Groups:
 
- Scenes
 
Syntax
- Syntax:
 
- [anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscAnim
 - Parameters:
 
- anim: String - case-sensitive, can be one of:
- "BagFenceSittingOn1" - sitting on the bagfance - front
 
- "fixingHumwee1" - fixing Hummwee - engine
 
- "fixingTowingTractor" - fixing the right front wheel of towing tractor
 
- "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
 
- "heliChecking2" - checking, assembling helicopter - ROTATEGUN
 
- "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
 
- "heliNavi1" - navigating helicopter
 
- "lyingAlongVehicle1" - lying near the vehicle - LEFT
 
- "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
 
- "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
 
- "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
 
- "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
 
- "sittingOnTheChair3a" - Sykes-like sitting
 
- "sittingOnTheChair3b" - Rodriguez-like sitting
 
- "tableSittingOn1" - sitting on the table - front
 
- "tableSupportTalking1" - talking leaning on table - from front
 
- "tableSupportTalking2" - talking leaning on table - from side
 
- "twoTalking1" - pair talking in front of the vehicle 0 degrees
 
- "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
 
- "twoTalking2" - pair talking in side of the vehicle 90 degrees
 
- "twoTalking3" - pair talking in side of the vehicle 270 degrees
 
 
- person1: Object - first actor
 
- vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
 
- person2: Object - (Optional, default person1) - second actor, if any
 
- isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
 
- altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
 
- doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via 
doMove (true for readability)
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- playMove switchMove playAction
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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