Material - Normal map HQ specular macro AS

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NOHQ+MC+AS+SM

specular[] = {0.5,0.5,0.5,0};
specularPower = 10;
PixelShaderID="NormalMapMacroASSpecularMap";
VertexShaderID="NormalMapAS";
class Stage1
{
  texture="temp\domek\normmap_NOHQ.tga";
  uvSource="tex";
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1";
};
class Stage3
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1";
};
class Stage4
{
  texture="temp\domek\specmap_SM.tga";
  uvSource="tex";
};