Hendo/Sandbox – User
Scripts
Melee
/*
Purpose: Create an AH6 with pilot and have him fly you around
Preconditions:
- Create some waypoints where you want the pilot to fly
Activator: player
Author: Henderson
TO USE:
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\
Make a pilot
- use the following initialization script for snake
call {player execVM "fly.sqf";}
*/
//Feedback on script start
hint "Fly Started!";
_grp = group player;
//Create a tank
_myTank1 = "M1Abrams" createVehicle (position player);
//Create a driver
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles
"SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"];
//Place them in the tank
pilot action ["getInDriver", _myTank1];
player action ["getInGunner", _myTank1];
//Create a tank
_myTank2 = "M1Abrams" createVehicle (position player);
//Create a driver
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles
"SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"];
"SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"];
//Place them in the tank
pilot2 action ["getInDriver", _myTank2];
gunner2 action ["getInGunner", _myTank2];
hog commandMove (position player);
Killer AH1Z
/*
Purpose: Have A1Z engage player
Preconditions: A1Z (snake) spawn
Activator: snake
Author: Henderson
TO USE:
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\
Make an M1A1 and name it player
Make an AH1Z and name it snake
- use the following initialization script for snake
call {player execVM "snake.sqf";}
Run like the dickens!
*/
//Feedback on script start
hint "Snake Started!";
this flyInHeight 200;
while {alive player} do
{
snake doMove getPos player;
snake doTarget player;
//hsnake selectWeapon "HellfireLauncher";
snake doFire player;
sleep 1;
};
hint "Snake killed player!";