CfgVehicles – Take On Helicopters
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List of all objects available in game
Name | Class | Category | Side | Faction |
---|---|---|---|---|
Game Logic | Logic | Objects | Game Logic | Default |
Location | LocationLogic | Locations | Game Logic | Default |
Airport | LocationLogicAirport | Locations | Game Logic | Default |
Open place | LocationLogicFlat | Locations | Game Logic | Default |
Camp | LocationLogicCamp | Locations | Game Logic | Default |
City center | LocationLogicCityCenter | Locations | Game Logic | Default |
City Link | LocationLogicCityLink | Locations | Game Logic | Default |
City Flat Area | LocationLogicCityFlatArea | Locations | Game Logic | Default |
Depot | LocationLogicDepot | Locations | Game Logic | Default |
City | LocationLogicCity | Locations | Game Logic | Default |
Owner (Civilian) | LocationLogicOwnerCivilian | Locations | Game Logic | Default |
Owner (OPFOR) | LocationLogicOwnerEast | Locations | Game Logic | Default |
Owner (BLUFOR) | LocationLogicOwnerWest | Locations | Game Logic | Default |
Owner (NAPA) | LocationLogicOwnerResistance | Locations | Game Logic | Default |
Starting Location | LocationLogicStart | Locations | Game Logic | Default |
Alsatian | Pastor_H | Animals | Civilian | Default |
Generic Sentences | GenericConversations | Modules | Game Logic | Default |
Ambient Planes | AmbientPlanes | Modules | Game Logic | Default |
Ambient Helicopters | AmbientHelicopters | Modules | Game Logic | Default |
Ambient Boats | AmbientBoats | Modules | Game Logic | Default |
Environment - Colors | AmbientPostprocess | Modules | Game Logic | Default |
DShKM | DShKM_H | Static | OPFOR | HSim_OPFOR_Army |
Pilot (green) | Pilot_H | People | Civilian | HSim_Civ_US |
Pilot (scarf) | Pilot02_H | People | Civilian | HSim_Civ_US |
Pilot (black) | Pilot03_H | People | Civilian | HSim_Civ_US |
Pilot (brown) | Pilot04_H | People | Civilian | HSim_Civ_US |
Pilot (grey) | Pilot05_H | People | Civilian | HSim_Civ_US |
Pilot (tan) | Pilot06_H | People | Civilian | HSim_Civ_US |
Pilot (random) | Pilot_Random_H | People | Civilian | HSim_Civ_US |
Firefighter | Fireman_H | People | Civilian | HSim_Civ_ES |
Rescue Worker | Rescuer_H | People | Civilian | HSim_Civ_ES |
Police Officer | PoliceOfficer_H | People | Civilian | HSim_Civ_ES |
Tactical Team Member | TacticalPoliceOfficer_H | People | Civilian | HSim_Civ_ES |
Tactical Commander | TacticalPoliceCommander_H | People | Civilian | HSim_Civ_ES |
Businessman (black) | Functionary_H | People | Civilian | HSim_Civ_US |
Businessman (brown) | Functionary02_H | People | Civilian | HSim_Civ_US |
Businessman (random) | Functionary_Random_H | People | Civilian | HSim_Civ_US |
Man (rocker) | Rocker_H | People | Civilian | HSim_Civ_US |
Criminal | Brawler_H | People | Civilian | HSim_Civ_US |
Man 1 (brown) | Citizen01_H | People | Civilian | HSim_Civ_US |
Man 1 (green) | Citizen02_H | People | Civilian | HSim_Civ_US |
Man 1 (tan) | Citizen03_H | People | Civilian | HSim_Civ_US |
Man 1 (black) | Citizen04_H | People | Civilian | HSim_Civ_US |
Man 1 (random) | Citizen_Random_H | People | Civilian | HSim_Civ_US |
Workman (black) | Workman_H | People | Civilian | HSim_Civ_US |
Workman (blue) | Workman02_H | People | Civilian | HSim_Civ_US |
Workman (random) | Workman_Random_H | People | Civilian | HSim_Civ_US |
Ground Crew | GroundCrew_H | People | Civilian | HSim_Civ_US |
Doctor | Doctor_H | People | Civilian | HSim_Civ_ES |
Journalist | Journalist_H | People | Civilian | HSim_Civ_US |
Man 2 (aqua) | SeattleMan01_H | People | Civilian | HSim_Civ_US |
Man 2 (orange) | SeattleMan02_H | People | Civilian | HSim_Civ_US |
Man 2 (blue) | SeattleMan03_H | People | Civilian | HSim_Civ_US |
Man 2 (random) | SeattleMan_Random_H | People | Civilian | HSim_Civ_US |
Woman (blue) | Woman01_H | People | Civilian | HSim_Civ_US |
Woman (green) | Woman01_02_H | People | Civilian | HSim_Civ_US |
Woman (brown) | Woman01_03_H | People | Civilian | HSim_Civ_US |
Woman (grey) | Woman01_04_H | People | Civilian | HSim_Civ_US |
Woman (purple) | Woman01_05_H | People | Civilian | HSim_Civ_US |
Woman (random) | Woman01_Random_H | People | Civilian | HSim_Civ_US |
Businesswoman (grey) | Woman02_H | People | Civilian | HSim_Civ_US |
Businesswoman (brown) | Woman02_02_H | People | Civilian | HSim_Civ_US |
Businesswoman (black) | Woman02_03_H | People | Civilian | HSim_Civ_US |
Businesswoman (white) | Woman02_04_H | People | Civilian | HSim_Civ_US |
Businesswoman (light green) | Woman02_05_H | People | Civilian | HSim_Civ_US |
Businesswoman (random) | Woman02_Random_H | People | Civilian | HSim_Civ_US |
Sportswoman (purple) | Woman03_H | People | Civilian | HSim_Civ_US |
Sportswoman (brown) | Woman03_02_H | People | Civilian | HSim_Civ_US |
Sportswoman (grey) | Woman03_03_H | People | Civilian | HSim_Civ_US |
Sportswoman (blue) | Woman03_04_H | People | Civilian | HSim_Civ_US |
Sportswoman (black) | Woman03_05_H | People | Civilian | HSim_Civ_US |
Sportswoman (random) | Woman03_Random_H | People | Civilian | HSim_Civ_US |
Tom Larkin | Player_H | People | Civilian | HSim_Civ_Story |
Joseph Larkin | Brother_H | People | Civilian | HSim_Civ_Story |
Cpt. Pierce | Copilot_H | People | Civilian | HSim_Civ_Story |
William R.J. Haydon | CEO_H | People | Civilian | HSim_Civ_Story |
Howard Maddox | Instructor_H | People | Civilian | HSim_Civ_Story |
Andrew Craymer | Maintenance_H | People | Civilian | HSim_Civ_Story |
Paul Kelly | Security_H | People | Civilian | HSim_Civ_Story |
Stranger | Boss_H | People | Civilian | HSim_Civ_Story |
Brian Frost | Frost_H | People | Civilian | HSim_Civ_Story |
Michelle Carmichael | Manager_H | People | Civilian | HSim_Civ_Story |
Maggie Townsend | Samaritan_H | People | Civilian | HSim_Civ_Story |
Rifleman | TK_Soldier_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (automatic) | TK_Soldier_AR_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (AA) | TK_Soldier_AA_H | People | OPFOR | HSim_OPFOR_Army |
Rifleman (LAT) | TK_Soldier_LAT_H | People | OPFOR | HSim_OPFOR_Army |
Crewman | TK_Soldier_Crew_H | People | OPFOR | HSim_OPFOR_Army |
Pilot | TK_Soldier_Pilot_H | People | OPFOR | HSim_OPFOR_Army |
Militiaman (AK-47) | TK_INS_Soldier01_H | People | OPFOR | HSim_OPFOR_Militia |
Militiaman | TK_INS_Soldier02_H | People | OPFOR | HSim_OPFOR_Militia |
Militiaman (AT) | TK_INS_Soldier_AT_H | People | OPFOR | HSim_OPFOR_Militia |
Man (sweater) | TK_Civilian01_H | People | Civilian | HSim_Civ_SA |
Man (jacket) | TK_Civilian02_H | People | Civilian | HSim_Civ_SA |
Man (hat) | TK_Civilian03_H | People | Civilian | HSim_Civ_SA |
Man (turban) | TK_Civilian04_H | People | Civilian | HSim_Civ_SA |
Man (scarf) | TK_Civilian05_H | People | Civilian | HSim_Civ_SA |
Man (vest) | TK_Civilian06_H | People | Civilian | HSim_Civ_SA |
Worker (red) | TK_Worker01_H | People | Civilian | HSim_Civ_SA |
Worker (brown) | TK_Worker02_H | People | Civilian | HSim_Civ_SA |
Crewman | US_Crewman_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Officer | US_Officer_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Pilot (equipped) | US_Pilot_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Pilot | US_Pilot_Light_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman | US_Soldier_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman (automatic) | US_Soldier_AR_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Rifleman (AT) | US_Soldier_LAT_H | People | BLUFOR | HSim_BLUFOR_USArmy |
Contractor 1 | Contractor01_H | People | Independent | HSim_Ind_PC |
Contractor 2 | Contractor02_H | People | Independent | HSim_Ind_PC |
Supervisor | Supervisor_H | People | Independent | HSim_Ind_PC |
Heliport | HeliportLogic | Modules | Game Logic | Default |
Procedural Mission Init | MissionLogic | Modules | Game Logic | Default |
Heliport - Staff | HeliportLogicStaff | Heliport | Game Logic | Default |
Heliport - Upgrade | HeliportLogicUpgrade | Heliport | Game Logic | Default |
Fishing Boat (large) | FishingBoat_Large_H | Ships | Civilian | HSim_Civ_Ambient |
Speedboat | Jetboat_H | Ships | Civilian | HSim_Civ_Ambient |
Yacht | Yacht_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, black) | ContainerShip_Black_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, black) | ContainerShip_Black_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, grey) | ContainerShip_Grey_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, grey) | ContainerShip_Grey_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, green) | ContainerShip_Green_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, green) | ContainerShip_Green_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (loaded, blue) | ContainerShip_Blue_Loaded_H | Ships | Civilian | HSim_Civ_Ambient |
Cargo Ship (empty, blue) | ContainerShip_Blue_Empty_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (white) | CruiseShip_White_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (blue) | CruiseShip_Blue_H | Ships | Civilian | HSim_Civ_Ambient |
Cruise Liner (red) | CruiseShip_Red_H | Ships | Civilian | HSim_Civ_Ambient |
Navy Destroyer | Destroyer_H | Ships | Civilian | HSim_Civ_Ambient |
Fishing Boat | Fishing_Boat_H | Ships | Civilian | HSim_Civ_Ambient |
Navy Frigate | Fregata_H | Ships | Civilian | HSim_Civ_Ambient |
Oil Tanker | OilTanker_H | Ships | Civilian | HSim_Civ_Ambient |
Dinghy | RubberBoat_H | Ships | Civilian | HSim_Civ_Ambient |
Whale (grey) | GreyWhale_H | Animals | Civilian | HSim_Civ_Ambient |
Whale 01 | Whale1_H | Animals | Civilian | HSim_Civ_Ambient |
AA IGLA Pod | Igla_AA_H | Static | OPFOR | HSim_OPFOR_Army |
M2 Machine Gun | M2StaticMG_H | Static | BLUFOR | HSim_BLUFOR_USArmy |
Ambulance | Ambulance_H | Vehicles | Civilian | HSim_Civ_Ambient |
Fire Truck | FireTruck_Red_H | Vehicles | Civilian | HSim_Civ_Ambient |
Fire Truck (aviation) | FireTruck_yellow_H | Vehicles | Civilian | HSim_Civ_Ambient |
Hatchback | Hatchback_H | Vehicles | Civilian | HSim_Civ_Ambient |
Offroad (MG) | LR_MG_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad (GL) | LR_SPG9_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad (DShKM) | Military_Pickup_DSHKM_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Offroad | Offroad_H | Vehicles | Civilian | HSim_Civ_Ambient |
Police Car | PoliceCar_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor (aviation) | TowingTractor_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor (large) | Tractor_H | Vehicles | Civilian | HSim_Civ_Ambient |
Tractor | Tractor_Old_H | Vehicles | Civilian | HSim_Civ_Ambient |
Trailer (freight) | Trailer_Freight_H | Objects | Civilian | Default |
Trailer (gravel) | Trailer_Gravel_H | Objects | Civilian | Default |
Trailer (fuel) | Trailer_Fuel_H | Objects | Civilian | Default |
Flatbed Truck | Van_Flatbed_H | Vehicles | Civilian | HSim_Civ_Ambient |
Truck (ammo) | Ural_Reammo_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Truck (fuel) | Ural_Refuel_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Truck (repair) | Ural_Repair_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Anti-Air Artillery | Ural_ZU23_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Van | Van_H | Vehicles | Civilian | HSim_Civ_Ambient |
Military Offroad (ambulance) | Military_Offroad_Ambulance_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Military Offroad (MG) | Military_Offroad_CROWS_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Military Offroad | Military_Offroad_Transport_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (ammo) | Military_Truck_Ammunition_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (supply) | Ind_Truck_Supply_H | Vehicles | Independent | HSim_Ind_PC |
Truck (fuel) | Military_Truck_Fuel_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Truck (repair) | Military_Truck_Repair_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Pickup | Pickup01_H | Vehicles | Civilian | HSim_Civ_Ambient |
Pickup (large) | Pickup02_H | Vehicles | Civilian | HSim_Civ_Ambient |
SUV | SUV_White_H | Vehicles | Civilian | HSim_Civ_Ambient |
SUV (black) | SUV_H | Vehicles | Independent | HSim_Ind_PC |
SUV (Larkin) | SUV_Blue_H | Vehicles | Civilian | HSim_Civ_Story |
Big Rigg | Truck_US_H | Vehicles | Civilian | HSim_Civ_Ambient |
Classic Plane | Aircraft_A_H | Aircraft | Civilian | HSim_Civ_Ambient |
Cargo Plane | Aircraft_C_H | Aircraft | BLUFOR | HSim_BLUFOR_Ambient |
Airliner (classic) | Aircraft_D_H | Aircraft | Civilian | HSim_Civ_Ambient |
Small Plane | Aircraft_E_H | Aircraft | Civilian | HSim_Civ_Ambient |
Airliner (large) | Airliner_A_H | Aircraft | Civilian | HSim_Civ_Ambient |
Airliner | Airliner_B_H | Aircraft | Civilian | HSim_Civ_Ambient |
Heavy (Civil) | Heli_Heavy01_H | Helicopters (Heavy) | Civilian | HSim_Civ_US |
Vrana Corp Industrial | Heli_Heavy01_Vrana_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
Larkin Aviation | Heli_Heavy01_Wave_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
ION (Black) | IND_Heli_Heavy01_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Military) | Heli_Heavy01_Military_H | Helicopters (Heavy) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) | IND_Heli_Heavy01_Military_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Luxury) | Heli_Heavy01_Luxury_H | Helicopters (Heavy) | Civilian | HSim_Civ_US |
Vrana Corp Executive | Heli_Heavy01_Luxury_Vrana_H | Helicopters (Heavy) | Civilian | HSim_Civ_Story |
ION (VIP) | Ind_Heli_Heavy01_Luxury_H | Helicopters (Heavy) | Independent | HSim_Ind_PC |
Heavy (Marine One) | Heli_Heavy01_Luxury_President_H | Helicopters (Heavy) | Civilian | HSim_Civ_ES |
Light | Heli_Light01_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Vrana Corp Executive | Heli_Light01_Vrana_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Larkin Aviation | Heli_Light01_Wave_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (blueline) | Heli_Light01_blueline_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (digital times) | Heli_Light01_digital_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (elliptical) | Heli_Light01_elliptical_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (furious) | Heli_Light01_furious_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (greywatcher) | Heli_Light01_graywatcher_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (jeans) | Heli_Light01_jeans_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (shadow) | Heli_Light01_shadow_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (sunset) | Heli_Light01_sunset_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (wasp) | Heli_Light01_wasp_H | Helicopters (Light) | Civilian | HSim_Civ_US |
Light (Sheriff Dept.) | Heli_Light01_sheriff_H | Helicopters (Light) | Civilian | HSim_Civ_ES |
Light (Time Trial) | Heli_Light01_TimeTrial_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Training Helicopter | Heli_Light01_OLD_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (ION) | Heli_Light01_ION_H | Helicopters (Light) | Independent | HSim_Ind_PC |
ION Tactical | CIV_Heli_Light01_ION_H | Helicopters (Light) | Civilian | HSim_Civ_Story |
Light (Military) | Heli_Light01_Military_H | Helicopters (Light) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) | IND_Heli_Light01_Military_H | Helicopters (Light) | Independent | HSim_Ind_PC |
Medium (Civil) | Heli_Medium01_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Larkin Aviation | Heli_Medium01_Wave_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
ION (Black) | IND_Heli_Medium01_H | Helicopters (Medium) | Independent | HSim_Ind_PC |
Medium (flamingo) | Heli_Medium01_Flamingo_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (frostfire) | Heli_Medium01_Frostfire_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (parrot) | Heli_Medium01_Parrot_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (coastguard) | Heli_Medium01_Coastguard_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (red) | Heli_Medium01_Red_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (redlines) | Heli_Medium01_Redlines_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (shark) | Heli_Medium01_Shark_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (sun) | Heli_Medium01_Sun_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (twilight) | Heli_Medium01_Twilight_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (wasp) | Heli_Medium01_Wasp_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Medium (Sheriff Dept.) | Heli_Medium01_Sheriff_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (FLIR) | Heli_Medium01_FLIR_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (Luxury) | Heli_Medium01_Luxury_H | Helicopters (Medium) | Civilian | HSim_Civ_US |
Vrana Corp Executive | Heli_Medium01_Luxury_Vrana_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
Medium (Air Ambulance) | Heli_Medium01_Medic_H | Helicopters (Medium) | Civilian | HSim_Civ_ES |
Medium (Military) | Heli_Medium01_Military_H | Helicopters (Medium) | BLUFOR | HSim_BLUFOR_USArmy |
ION (Armed) | IND_Heli_Medium01_Military_H | Helicopters (Medium) | Independent | HSim_Ind_PC |
Medium (Military) | TK_Heli_Medium01_Military_H | Helicopters (Medium) | OPFOR | HSim_OPFOR_Army |
Veteran Transport | Heli_Medium01_Veteran_H | Helicopters (Medium) | Civilian | HSim_Civ_Story |
Satellite dish | Satellite_H | Objects | Civilian | Default |
Barrel (red) | Barrel_Red_H | Objects | Civilian | Default |
Barrel (green 01) | Barrel_Green01_H | Objects | Civilian | Default |
Barrel (black) | Barrel_Black_H | Objects | Civilian | Default |
Barrel (orange) | Barrel_Orange_H | Objects | Civilian | Default |
Barrel (yellow) | Barrel_Yellow_H | Objects | Civilian | Default |
Barrel (blue) | Barrel_Blue_H | Objects | Civilian | Default |
Barrel (green 02) | Barrel_Green02_H | Objects | Civilian | Default |
Barrel (green 03) | Barrel_Green03_H | Objects | Civilian | Default |
Barrels | Barrels_H | Objects | Civilian | Default |
Plastic barrel (empty) | Land_Barrel_Empty_H | Objects | Civilian | Default |
Plastic barrel (sand) | Land_Barrel_Sand_H | Objects | Civilian | Default |
Plastic barrel (water) | Land_Barrel_Water_H | Objects | Civilian | Default |
Bleacher | Bleacher_H | Objects | Civilian | Default |
Boards pack | Land_BoardsPack1_H | Objects | Civilian | Default |
Boards pack (small) | Land_BoardsPack2_H | Objects | Civilian | Default |
Foiled pallets | PalletsFoiled_H | Objects | Civilian | Default |
Foiled pallet | PalletsFoiled_Heap_H | Objects | Civilian | Default |
Pallet | PaletteA_H | Objects | Civilian | Default |
Pallets | PaletteC_H | Objects | Civilian | Default |
Wooden crate | Crate_Wood_H | Objects (Fortifications) | Civilian | Default |
Container in net | CargoCont_Net1_H | Objects (Military) | Civilian | Default |
Containers in net | CargoCont_Net2_H | Objects (Military) | Civilian | Default |
Containers in net (heap) | CargoCont_Net3_H | Objects (Military) | Civilian | Default |
Concrete barrier | Land_CncBlock_H | Objects | Civilian | Default |
Concrete barrier (stripes) | Land_CncBlock_Stripes_H | Objects | Civilian | Default |
Concrete barrier (damaged) | Land_CncBlock_D_H | Objects | Civilian | Default |
Concrete Wall | Concrete_Wall_H | Objects (Fortifications) | Civilian | Default |
Doghouse | Land_DogHouse_H | Objects | Civilian | Default |
Engine crane | EngineCrane_H | Objects | Civilian | Default |
H-barrier (large) | Land_BigHBarrier_H | Objects (Fortifications) | Civilian | Default |
H-barrier (short) | Land_HBarrier3_H | Objects (Fortifications) | Civilian | Default |
H-barrier | Land_HBarrier5_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (corner) | Land_BagFenceCorner_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (end) | Land_BagFenceEnd_H | Objects (Fortifications) | Civilian | Default |
Bag Fence | Land_BagFenceLong_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (round) | Land_BagFenceRound_H | Objects (Fortifications) | Civilian | Default |
Bag Fence (short) | Land_BagFenceShort_H | Objects (Fortifications) | Civilian | Default |
Fire extinguisher | FireExtinguisher_H | Objects | Civilian | Default |
Fire suppression | FireSuppression_H | Objects | Civilian | Default |
First aid | FirstAid_H | Objects | Civilian | Default |
Flagpole | FlagPole_H | Objects | Civilian | Default |
Flag (USA) | FlagCarrier_USA_H | Objects | Civilian | Default |
Flag (Vrana) | FlagCarrier_Vrana_H | Objects | Civilian | Default |
Flag (Larkin) | FlagCarrier_Larkin_H | Objects | Civilian | Default |
Folding ladder | FoldingLadder_H | Objects | Civilian | Default |
Folding ladder (big) | FoldingLadder_Big_H | Objects | Civilian | Default |
Fuel can | FuelCan_H | Objects | Civilian | Default |
Plastic canister | Land_Canister_H | Objects (Furniture) | Civilian | Default |
Basin | Basin_H | Objects (Furniture) | Civilian | Default |
Sink | Sink_H | Objects (Furniture) | Civilian | Default |
Toilet | Toilet_H | Objects (Furniture) | Civilian | Default |
Towels | Towels_H | Objects (Furniture) | Civilian | Default |
Case (small 01) | Case_Small01_H | Objects (Furniture) | Civilian | Default |
Case (small 02) | Case_Small02_H | Objects (Furniture) | Civilian | Default |
Case (small 03) | Case_Small03_H | Objects (Furniture) | Civilian | Default |
Case (medium 01) | Case_Medium01_H | Objects (Furniture) | Civilian | Default |
Case (medium 02) | Case_Medium02_H | Objects (Furniture) | Civilian | Default |
Case (medium 03) | Case_Medium03_H | Objects (Furniture) | Civilian | Default |
Case (big 01) | Case_Big01_H | Objects (Furniture) | Civilian | Default |
Case (big 02) | Case_Big02_H | Objects (Furniture) | Civilian | Default |
Case (big 03) | Case_Big03_H | Objects (Furniture) | Civilian | Default |
Shelf stand | ShelfStand_H | Objects (Furniture) | Civilian | Default |
Shelf stand (big) | ShelfStand_Big_H | Objects (Furniture) | Civilian | Default |
Helicopter engine | Heavy_engine_H | Objects | Civilian | Default |
Helicopter door (medium) | Medium_door_H | Objects | Civilian | Default |
Helicopter rotorcenter | Medium_rotorcenter_H | Objects | Civilian | Default |
Helicopter searchlight | Medium_searchlight_H | Objects | Civilian | Default |
Helicopter winch | Medium_winch_H | Objects | Civilian | Default |
Helicopter door (light) | Light_door_H | Objects | Civilian | Default |
Helicopter enginecover | Light_enginecover_H | Objects | Civilian | Default |
Helicopter rotorblade | Light_rotorblade_H | Objects | Civilian | Default |
Helipad | Helipad_H | Objects | Civilian | Default |
Helipad (Invisible) | Helipad_Invisible_H | Objects | Civilian | Default |
Helipad (Rescue) | Helipad_Rescue_H | Objects | Civilian | Default |
Helipad (Civil) | Helipad_Civil_H | Objects | Civilian | Default |
Welding cart | WeldingCart_H | Objects | Civilian | Default |
Pressure cleaner | PressureCleaner_H | Objects | Civilian | Default |
Portable wheel | PortableWheel_H | Objects | Civilian | Default |
Fuel facility | FuelFacility_H | Objects | Civilian | Default |
Landing platform | LandingPlatform_H | Objects | Civilian | Default |
Arrow (down) | Arrow_Down_H | Objects (Helpers) | Civilian | Default |
Arrow (down large) | Arrow_Down_Large_H | Objects (Helpers) | Civilian | Default |
Cube (5cm) | Cube_5cm_H | Objects (Helpers) | Civilian | Default |
Cube (25cm) | Cube_25cm_H | Objects (Helpers) | Civilian | Default |
Pointer (small) | Pointer_Small_H | Objects (Helpers) | Civilian | Default |
Pointer (large) | Pointer_Large_H | Objects (Helpers) | Civilian | Default |
Circle (small) | Sign_circle_H | Objects (Helpers) | Civilian | Default |
Circle (medium) | Sign_circle02_H | Objects (Helpers) | Civilian | Default |
Circle (large) | Sign_circle03_H | Objects (Helpers) | Civilian | Default |
Sphere (10 cm) | Sphere_10cm_H | Objects (Helpers) | Civilian | Default |
Sphere (25 cm) | Sphere_25cm_H | Objects (Helpers) | Civilian | Default |
Sphere (100 cm) | Sphere_100cm_H | Objects (Helpers) | Civilian | Default |
Marker Basic | Marker_Basic_H | Objects (Helpers) | Civilian | Default |
Marker Get In | Marker_GetIn_H | Objects (Helpers) | Civilian | Default |
Marker Checkpoint | Marker_Checkpoint_H | Objects (Helpers) | Civilian | Default |
Marker Use | Marker_Use_H | Objects (Helpers) | Civilian | Default |
Marker Waypoint | Marker_Waypoint_H | Objects (Helpers) | Civilian | Default |
Square (25m) | Square_25m_H | Objects (Helpers) | Civilian | Default |
Sphere (half-visible) | Sphere_HalfVisible_H | Objects (Helpers) | Civilian | Default |
Info Board | Info_Board_H | Objects (Signs) | Civilian | Default |
Billboard | Billboard_H | Objects | Civilian | Default |
Infostand (1 leg) | Infostand01_H | Objects | Civilian | Default |
Infostand (2 legs) | Infostand02_H | Objects | Civilian | Default |
Leak (oil, small) | Leak_Oil_H | Objects (Helpers) | Civilian | Default |
Leak (oil, medium) | Leak_Oil_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (oil, large) | Leak_Oil_Large_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, small) | Leak_Fuel_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, medium) | Leak_Fuel_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (fuel, large) | Leak_Fuel_Large_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, small) | Leak_Fuel02_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, medium) | Leak_Fuel02_Medium_H | Objects (Helpers) | Civilian | Default |
Leak (fuel type 02, large)) | Leak_Fuel02_Large_H | Objects (Helpers) | Civilian | Default |
Bolts | Bolts_H | Objects (Helpers) | Civilian | Default |
Bolts (type 02) | Bolts02_H | Objects (Helpers) | Civilian | Default |
Bolts (type 03) | Bolts03_H | Objects (Helpers) | Civilian | Default |
Bolts (type 04) | Bolts04_H | Objects (Helpers) | Civilian | Default |
Nest | Nest_H | Objects (Helpers) | Civilian | Default |
Shard | Shard01_H | Objects (Helpers) | Civilian | Default |
Shard (type 02) | Shard02_H | Objects (Helpers) | Civilian | Default |
Shard (type 03) | Shard03_H | Objects (Helpers) | Civilian | Default |
Shard (type 04) | Shard04_H | Objects (Helpers) | Civilian | Default |
Shard (type 05) | Shard05_H | Objects (Helpers) | Civilian | Default |
Shard (type 06) | Shard06_H | Objects (Helpers) | Civilian | Default |
Cardboard crates | Land_Crates_H | Objects (Furniture) | Civilian | Default |
Bucket | Land_Bucket_H | Objects (Furniture) | Civilian | Default |
Folding Table | FoldTable_H | Objects (Furniture) | Civilian | Default |
Folding Chair | FoldChair_H | Objects (Furniture) | Civilian | Default |
Chair - wood | WoodChair_H | Objects (Furniture) | Civilian | Default |
Garden chair | Land_Chair_H | Objects (Furniture) | Civilian | Default |
Loudspeakers | Loudspeakers_H | Objects | Civilian | Default |
Canvas sunshade | Land_Sunshade_H | Objects | Civilian | Default |
Heap of bags | Land_BagsStack_H | Objects | Civilian | Default |
Tyre pile | Land_Tires_H | Objects | Civilian | Default |
Tyre heap | TyreHeap_H | Objects | Civilian | Default |
Wooden crates | Land_CratesTransport_H | Objects | Civilian | Default |
Tyre | Land_Pneu_H | Objects | Civilian | Default |
Bucket (metal) | Bucket_Metal_H | Objects | Civilian | Default |
Computer | Computer_H | Objects | Civilian | Default |
Table (conference) | ConferenceTable_H | Objects (Furniture) | Civilian | Default |
Couch | Couch_H | Objects (Furniture) | Civilian | Default |
Desk fan | DeskFan_H | Objects | Civilian | Default |
DVD player | DVDPlayer_H | Objects | Civilian | Default |
Fax | Fax_H | Objects | Civilian | Default |
Filling cabinet (white) | FillingCabinet_White_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (black) | FillingCabinet_Black_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (blue) | FillingCabinet_Blue_H | Objects (Furniture) | Civilian | Default |
Filling cabinet (red) | FillingCabinet_Red_H | Objects (Furniture) | Civilian | Default |
Plant (type 01) | Plant01_H | Objects | Civilian | Default |
Plant (type 02) | Plant02_H | Objects | Civilian | Default |
Plant (type 03) | Plant03_H | Objects | Civilian | Default |
Fridge | Fridge_H | Objects | Civilian | Default |
Headset rack | HeadsetRack | Objects | Civilian | Default |
Chair (office 01) | OfficeChair01_H | Objects (Furniture) | Civilian | Default |
Chair (office 02) | OfficeChair02_H | Objects (Furniture) | Civilian | Default |
Chair (office 03) | OfficeChair03_H | Objects (Furniture) | Civilian | Default |
Chair (office 04) | OfficeChair04_H | Objects (Furniture) | Civilian | Default |
Keyboard | Keyboard_H | Objects | Civilian | Default |
Kitchen unit | KitchenUnit_H | Objects (Furniture) | Civilian | Default |
Lamp | Lamp_H | Objects | Civilian | Default |
Monitor | Monitor_H | Objects | Civilian | Default |
Paint bucket (blue colour) | PaintBucket_Blue_H | Objects | Civilian | Default |
Paint bucket (white colour) | PaintBucket_White_H | Objects | Civilian | Default |
PC desk | PCDesk_H | Objects (Furniture) | Civilian | Default |
Picture | Picture_H | Objects (Furniture) | Civilian | Default |
Receiver | Receiver_H | Objects | Civilian | Default |
Radio terminal | RadioTerminal_H | Objects | Civilian | Default |
Speakers (type 01) | Speakers01_H | Objects | Civilian | Default |
Speakers (type 02) | Speakers02_H | Objects | Civilian | Default |
Speakers (type 03) | Speakers03_H | Objects | Civilian | Default |
Speakers (type 04) | Speakers04_H | Objects | Civilian | Default |
Speakers (large) | Speakers05_H | Objects | Civilian | Default |
TV | TV_H | Objects | Civilian | Default |
Water cooler | Water_Cooler_H | Objects | Civilian | Default |
Perimeter (blue) | PerimeterLigh_Blue_H | Objects (Signs) | Civilian | Default |
Perimeter (green) | PerimeterLigh_Green_H | Objects (Signs) | Civilian | Default |
Perimeter (orange) | PerimeterLigh_Orange_H | Objects (Signs) | Civilian | Default |
Perimeter (red) | PerimeterLigh_Red_H | Objects (Signs) | Civilian | Default |
Perimeter (white) | PerimeterLigh_White_H | Objects (Signs) | Civilian | Default |
Bar gate | Pike_H | Objects | Civilian | Default |
Platform cart | PlatformCart_H | Objects | Civilian | Default |
Portable generator | PortableGenerator_H | Objects | Civilian | Default |
Outdoor screen | OutdoorScreen_H | Objects | Civilian | Default |
Broom | Broom_H | Objects | Civilian | Default |
Cloth | Cloth_H | Objects | Civilian | Default |
Welding torch | Welding_Torch_H | Objects | Civilian | Default |
Headset | Headset_H | Objects | Civilian | Default |
Light stick | LightStick_H | Objects | Civilian | Default |
Medicine bottle | MedicineBottle_H | Objects | Civilian | Default |
Saw horse | SawHorse_H | Objects | Civilian | Default |
Shooting position | Land_Shooting_range | Objects (Training) | Civilian | Default |
Direction | Sign_Direction_H | Objects (Signs) | Civilian | Default |
Road barrier (small) | RoadBarrier_Light_H | Objects (Signs) | Civilian | Default |
Road barrier | RoadBarrier_Long_H | Objects (Signs) | Civilian | Default |
Road Cone | RoadCone_H | Objects (Signs) | Civilian | Default |
Road cone (light) | Land_ConeLight_H | Objects (Signs) | Civilian | Default |
Buoy | BuoyBig_H | Objects (Signs) | Civilian | HSim_Civ_Ambient |
Sink (big) | Sink_Big_H | Objects (Furniture) | Civilian | Default |
Camouflage net (NATO desert) | Land_CamoNet_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net (NATO) | Land_CamoNet_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net (East desert) | Land_CamoNet_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net (East) | Land_CamoNet_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net open (NATO desert) | Land_CamoNetVar_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net open (NATO) | Land_CamoNetVar_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage net open (East desert) | Land_CamoNetVar_EAST_H | Objects (Military) | Civilian | Default |
Camouflage net open (East) | Land_CamoNetVar_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (NATO desert) | Land_CamoNetB_NATO_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (NATO) | Land_CamoNetB_Wdl_NATO_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (East desert) | Land_CamoNetB_EAST_H | Objects (Military) | Civilian | Default |
Camouflage vehicle cover (East) | Land_CamoNetB_Wdl_EAST_H | Objects (Military) | Civilian | Default |
Camping tent | Tent_Personal_H | Objects (Military) | Civilian | Default |
Old camping tent | Land_A_Tent_H | Objects (Military) | Civilian | Default |
Tent East | Land_Tent_East_H | Objects (Military) | Civilian | Default |
Field Toilet | Land_Toilet_H | Objects | Civilian | Default |
Drill | Drill_H | Objects | Civilian | Default |
Dust mask | DustMask_H | Objects | Civilian | Default |
Extension cord | ExtensionCord_H | Objects | Civilian | Default |
File | Files_H | Objects | Civilian | Default |
Gloves | Gloves_H | Objects | Civilian | Default |
Grinder | Grinder_H | Objects | Civilian | Default |
Hammer | Hammer_H | Objects | Civilian | Default |
Multimeter | MultiMeter_H | Objects | Civilian | Default |
Pliers | Pliers_H | Objects | Civilian | Default |
Saw | Saw_H | Objects | Civilian | Default |
Screwdriver (flat) | Screwdriver_Flat_H | Objects | Civilian | Default |
Screwdriver (PH) | Screwdriver_PH_H | Objects | Civilian | Default |
Tape measure | TapeMeasure_H | Objects | Civilian | Default |
Wrench | Wrench_H | Objects | Civilian | Default |
Tools racking unit | ToolsRacking_H | Objects | Civilian | Default |
Garbage container | GarbageContainer_H | Objects | Civilian | Default |
Garbage can | GarbageCan_H | Objects | Civilian | Default |
Weather station | WeatherStation | Objects | Civilian | Default |
Weld gastank | WeldGastank_H | Objects | Civilian | Default |
Wheel chock | WheelChocks_H | Objects | Civilian | Default |
Scaffolding (wheeled) | Scaffolding_Wheeled_H | Objects | Civilian | Default |
Tool cart (red) | WheeledToolCart_H | Objects | Civilian | Default |
Tool cart (blue) | WheeledToolCart_Blue_H | Objects | Civilian | Default |
Whiteboard | Whiteboard_H | Objects | Civilian | Default |
Winch | Winch_H | Objects | Civilian | Default |
Windsock | Windsock_H | Objects (Signs) | Civilian | Default |
Workbench | Workbench_H | Objects | Civilian | Default |
Off-road | FourWheeled_Wreck_H | Wrecks | Civilian | Default |
BMP-2 | BMP2_Wreck_H | Wrecks | Civilian | Default |
HMMWV | HMMWV_Wreck_H | Wrecks | Civilian | Default |
Pickup | Pickup01_Wreck_H | Wrecks | Civilian | Default |
Pickup (rolled over) | Pickup02_Wreck_H | Wrecks | Civilian | Default |
T-72 | T72_Wreck_H | Wrecks | Civilian | Default |
T-72 Turret | T72_WreckTurret_H | Wrecks | Civilian | Default |
Ural | Ural_Wreck_H | Wrecks | Civilian | Default |
Heliport (Big) | Land_Heliport_Big_Complete_H | Civilian | Default | |
Heliport (Small) | Land_Heliport_Small_H | Civilian | Default | |
Stairwell | Stairwell_H | Objects | Civilian | Default |
Ventilation | Ventilation_H | Objects | Civilian | Default |
Rooftop landing (Circle mark) | Land_Rooftop_landing_1_H | Objects | Civilian | Default |
Rooftop landing (Triangle mark) | Land_Rooftop_landing_2_H | Objects | Civilian | Default |
Rooftop landing (Hospital) | Land_Rooftop_landing_hospital_H | Objects | Civilian | Default |
Space Needle | Land_Space_Needle_01 | Civilian | Default | |
Gas Torch | GasTorch_H | Objects | Civilian | HSim_Civ_Ambient |
BMP-2 | BMP2_H | Vehicles | OPFOR | HSim_OPFOR_Ambient |
Tank | M1A2_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |
Artillery | MLRS_H | Vehicles | BLUFOR | HSim_BLUFOR_Ambient |