setBleedingRemaining

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Revision as of 21:28, 8 November 2014 by Killzone Kid (talk | contribs)
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Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0.
Groups:
Uncategorised

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
player setBleedingRemaining 60;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

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Notes

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