Initialisation Order

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This page is currently a WIP (Work in Progress) and not in a finished state

Introduction

Whenever a mission is launched (or joined in multiplayer) certain tasks are performed to ensure the mission's various components are initialized correctly and that everyone is synced in multiplayer games (particularly JIP players). Initialization order refers to the order in which those tasks are executed and it's important to take into account when setting up the start of a mission.

Event Scripts are a key part of a mission's initialization order and will be utilized often when working with SQF.

Arma 3

Take note that the order of initialization is different in single player and multiplayer environments. If an entry is unmarked then it applies to both.

Key
Item Meaning
Single Player Only
Multiplayer Only

In multiplayer the following is relevant to every machine including the server and headless clients. If the server is non-dedicated then it should be considered both a server and client.

Order of Initialization
Task Applies To JIP Related To
Functions with recompile attribute are recompiled All Functions Library (Arma 3)
Functions with preInit attribute are called All Functions Library (Arma 3)
Object Init Event Handlers are called All
Object initialization fields are called All
init.sqs is executed Single Player Event Scripts
init.sqf is executed Single Player Event Scripts
Persistent functions are called Client BIS_fnc_MP
Modules are initialized All
initServer.sqf is executed Server Event Scripts
initPlayerLocal.sqf is executed Client Event Scripts
initPlayerServer.sqf is executed on the server Client Event Scripts
Functions with postInit attribute are called All Functions Library (Arma 3)
"BIS_fnc_init" variable is set to true All
init.sqs is executed All Event Scripts
init.sqf is executed All Event Scripts