CfgMusic – Arma 3
Arma 3 Music, can be played with playMusic <classname>, for example:
playMusic "SkyNet";
| No. | Title | Class Name |
|---|---|---|
| 1 | This Is War | LeadTrack01_F |
| 2 | This Is War a | LeadTrack01a_F |
| 3 | This Is War b | LeadTrack01b_F |
| 4 | Main Menu | LeadTrack01c_F |
| 5 | Proteus | LeadTrack02_F |
| 6 | Combined Arms | LeadTrack03_F |
| 7 | Action Dark 2 | LeadTrack04_F |
| 8 | Action Dark | LeadTrack04a_F |
| 9 | Taking Kavala | LeadTrack05_F |
| 10 | Down at the Girina Bay | LeadTrack06_F |
| 11 | The East Wind - Alternative 1 | AmbientTrack01_F |
| 12 | The East Wind | AmbientTrack01a_F |
| 13 | The East Wind - Alternative 2 | AmbientTrack01b_F |
| 14 | Solar Power | AmbientTrack03_F |
| 15 | Night percussions | AmbientTrack04a_F |
| 16 | Night ambient | AmbientTrack04_F |
| 17 | Car and Heli | BackgroundTrack03_F |
| 18 | Underwater 2 | BackgroundTrack01_F |
| 19 | Underwater 1 | BackgroundTrack01a_F |
| 20 | On The Road | BackgroundTrack02_F |
| 21 | Track01_Proteus | |
| 22 | Track02_SolarPower | |
| 23 | Track03_OnTheRoad | |
| 24 | Track04_Underwater1 | |
| 25 | Track05_Underwater2 | |
| 26 | Track06_CarnHeli | |
| 27 | Track07_ActionDark | |
| 28 | Track08_Night_ambient | |
| 29 | Track09_Night_percussions | |
| 30 | Track10_StageB_action | |
| 31 | Track11_StageB_stealth | |
| 32 | Track12_StageC_action | |
| 33 | Track13_StageC_negative | |
| 34 | Track14_MainMenu | |
| 35 | Track15_MainTheme | |
| 36 | This is War (VR Remix) | LeadTrack01_F_Bootcamp |
| 37 | This is War (VR Remix - loop) | LeadTrack01b_F_Bootcamp |
| 38 | Evolution | LeadTrack02_F_Bootcamp |
| 39 | Epic Split | LeadTrack03_F_Bootcamp |
| 40 | Stage A: Lead Track 01 (Conquistador) | LeadTrack01_F_EPA |
| 41 | Stage A: Lead Track 02 (Aegis Blues) | LeadTrack02_F_EPA |
| 42 | Stage A: Lead Track 02 (Aegis Blues - Alternative 1) | LeadTrack02a_F_EPA |
| 43 | Stage A: Lead Track 02 (Aegis Blues - Alternative 2) | LeadTrack02b_F_EPA |
| 44 | Stage A: Lead Track 03 (Survive the Hard Part) | LeadTrack03_F_EPA |
| 45 | Stage A: Lead Track 03 (Survive the Hard Part - Alternative) | LeadTrack03a_F_EPA |
| 46 | Stage A: Event Track 01 (Fragmented) | EventTrack01_F_EPA |
| 47 | Stage A: Event Track 01 (Fragmented - Alternative) | EventTrack01a_F_EPA |
| 48 | Stage A: Event Track 02 (Horizon Scan) | EventTrack02_F_EPA |
| 49 | Stage A: Event Track 02 (Horizon Scan - Alternative) | EventTrack02a_F_EPA |
| 50 | Stage A: Event Track 03 (Chemistry of War) | EventTrack03_F_EPA |
| 51 | Stage A: Event Track 03 (Chemistry of War - Alternative) | EventTrack03a_F_EPA |
| 52 | Stage B: Lead Track 01 (Adapt) | LeadTrack01_F_EPB |
| 53 | Stage B: Lead Track 01 (Adapt - Alternative) | LeadTrack01a_F_EPB |
| 54 | Stage B: Lead Track 02 (Exit Strategy) | LeadTrack02_F_EPB |
| 55 | Stage B: Lead Track 02 (Exit Strategy - Alternative 1) | LeadTrack02a_F_EPB |
| 56 | Stage B: Lead Track 02 (Exit Strategy - Alternative 2) | LeadTrack02b_F_EPB |
| 57 | Stage B: Lead Track 03 (Beyond Recognition) | LeadTrack03_F_EPB |
| 58 | Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) | LeadTrack03a_F_EPB |
| 59 | Stage B: Lead Track 04 (Canton Protocol) | LeadTrack04_F_EPB |
| 60 | Stage B: Event Track 01 (Resist) | EventTrack01_F_EPB |
| 61 | Stage B: Event Track 01 (Resist - Alternative) | EventTrack01a_F_EPB |
| 62 | Stage B: Event Track 02 (Ambush) | EventTrack02_F_EPB |
| 63 | Stage B: Event Track 02 (Ambush - Alternative) | EventTrack02a_F_EPB |
| 64 | Stage B: Event Track 03 (Recon) | EventTrack03_F_EPB |
| 65 | Stage B: Event Track 04 (Radio Silence) | EventTrack04_F_EPB |
| 66 | Stage B: Event Track 04 (Radio Silence - Alternative 1) | EventTrack04a_F_EPB |
| 67 | Stage B: Event Track 03 (Recon - Alternative) | EventTrack03a_F_EPB |
| 68 | Stage B: Ambient Track 01 (Signal Lost) | AmbientTrack01_F_EPB |
| 69 | Stage B: Background Track 01 (The Hunt) | BackgroundTrack01_F_EPB |
| 70 | Stage C: Lead Track 01 (Back on Stratis) | LeadTrack01_F_EPC |
| 71 | Stage C: Lead Track 02 (LZ hot) | LeadTrack02_F_EPC |
| 72 | Stage C: Lead Track 03 (The Trap) | LeadTrack03_F_EPC |
| 73 | Stage C: Lead Track 04 (In the Open) | LeadTrack04_F_EPC |
| 74 | Stage C: Lead Track 05 (Revenge) | LeadTrack05_F_EPC |
| 75 | Stage C: Lead Track 06 (Win) | LeadTrack06_F_EPC |
| 76 | Stage C: Lead Track 06 (Win - Alternative 1) | LeadTrack06b_F_EPC |
| 77 | Stage C: Event Track 01 (Farewell Altis) | EventTrack01_F_EPC |
| 78 | Stage C: Event Track 02 (Broken Barricade) | EventTrack02_F_EPC |
| 79 | Stage C: Event Track 02 (Broken Barricade - Alternative 1) | EventTrack02b_F_EPC |
| 80 | Stage C: Event Track 03 (Unforeseen Perdition) | EventTrack03_F_EPC |
| 81 | Stage C: Background Track 01 (Alone) | BackgroundTrack01_F_EPC |
| 82 | Stage C: Background Track 02 (Just Another Day) | BackgroundTrack02_F_EPC |
| 83 | Stage C: Background Track 03 (Altis Requiem) | BackgroundTrack03_F_EPC |
| 84 | Stage C: Background Track 04 (Assembly) | BackgroundTrack04_F_EPC |
| 85 | C_EA_RadioBroadcast1 | |
| 86 | C_EA_RadioBroadcast2 | |
| 87 | C_EA_RadioMusic1 | |
| 88 | C_EA_RadioMusic2 | |
| 89 | This is War (Heli Remix) | LeadTrack01_F_Heli |
| 90 | This is War (Marksmen Remix) | LeadTrack01_F_Mark |
| 91 | Marksmen DLC: Lead Track 02 (Into the Sun) | LeadTrack02_F_Mark |
| 92 | Marksmen DLC: Lead Track 03 (Marksmen) | LeadTrack03_F_Mark |
| 93 | RadioAmbient1 | |
| 94 | RadioAmbient2 | |
| 95 | RadioAmbient3 | |
| 96 | RadioAmbient4 | |
| 97 | RadioAmbient5 | |
| 98 | RadioAmbient6 | |
| 99 | RadioAmbient7 | |
| 100 | RadioAmbient8 | |
| 101 | RadioAmbient9 | |
| 102 | RadioAmbient10 | |
| 103 | RadioAmbient11 | |
| 104 | RadioAmbient12 | |
| 105 | RadioAmbient13 | |
| 106 | RadioAmbient14 | |
| 107 | RadioAmbient15 | |
| 108 | RadioAmbient16 | |
| 109 | RadioAmbient17 | |
| 110 | RadioAmbient18 | |
| 111 | RadioAmbient19 | |
| 112 | RadioAmbient20 | |
| 113 | RadioAmbient21 | |
| 114 | RadioAmbient22 | |
| 115 | RadioAmbient23 | |
| 116 | RadioAmbient24 | |
| 117 | RadioAmbient25 | |
| 118 | RadioAmbient26 | |
| 119 | RadioAmbient27 | |
| 120 | RadioAmbient28 | |
| 121 | RadioAmbient29 | |
| 122 | RadioAmbient30 | |
| 123 | Zeus Theme | LeadTrack01_F_Curator |
| 124 | Mission Accomplished | EventTrack01_F_Curator |
| 125 | Mission Failed | EventTrack02_F_Curator |
| 126 | Mission Accomplished (Zeus) | EventTrack03_F_Curator |
| 127 | click | |
| 128 | Fallout | |
| 129 | Defcon | |
| 130 | Wasteland | |
| 131 | SkyNet | |
| 132 | MAD | |
| 133 | radio_music |
"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"];
"debug_console" callExtension format ["! width=""55%1"" |Title", "%"];
"debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"];
"debug_console" callExtension "";
_cfg = configFile >> "CfgMusic";
_n = 0;
for "_i" from 0 to count _cfg - 1 do {
_class = _cfg select _i;
if (isClass _class) then {
_n = _n + 1;
"debug_console" callExtension format ["|-"];
"debug_console" callExtension format ["| %1", _n];
"debug_console" callExtension format ["| %1", getText (_class >> "name")];
"debug_console" callExtension format ["| %1", configName _class];
"debug_console" callExtension "";
};
};
"debug_console" callExtension format ["|}"];