Eden Editor: Entity Context Menu
Categories: Eden EditorEden Editor: Modding
WIP
Conditions
- Context menu entries can have different conditions which need to be true in order for the entry to appear.
- The condition is defined by the conditionShow config entry.
class YourEntry
{
action = "call BIS_fnc_someFunction"; // Can be any kind of expression defined as string
text = "Delete Crew"; // Name shown in the context menu
conditionShow = "hoverObjectVehicle"; // Condition
};
The condition is a Simple Expression and can use one of the variables below:
| Condition | Description |
|---|---|
| selected | True when an Eden entity is selected |
| hoverObjectBrain | True when hovering over an object with simulation "soldier" or "UAVpilot" |
| hoverObjectVehicle | True when hovering over a vehicle |
| hoverObject | True when hovering over any object |
| hoverGroup | True when hovering over any group |
| hoverTrigger | True when hovering over any trigger |
| hoverWaypoint | True when hovering over any waypoint |
| hoverLogic | True when hovering over any logic |
| hoverMarker | True when hovering over any marker |
| isMultiplayer | True when editing in multiplayer environment |
| hoverObjectUav | True when hovering over an UAV |
| isEditList | True when the menu is opened from entity menu |
| hoverLayer | True when hovering over a Layer |
| hoverObjectCanFly | True when hovering an object which can fly |
| hoverObjectCanFly | True when hovering an object which is flying |
| selectedObject | True when an object is selected |
| selectedWaypoint | True when a waypoint is selected |
| selectedLogic | True when a logic is selected |
| selectedMarker | True when a Marker is selected |