CfgLights – Arma 3

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Revision as of 13:20, 21 February 2018 by Dedmen (talk | contribs) (Attenuation subclass)
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CfgLights

Here is a template with some descriptions:

class CfgLights
{
   color[] = {0,0,1,1};		// Array of RGBA
   ambient[] = {0,0.25,1,0.5};		// Array of RGBA
   intensity = 25;			// Finite number between 0 and 1e10
   brightness = 0.1;			// Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2
   class Attenuation {
       start = 1;			// number
       constant = 1;			// number
       linear = 1;			// number
       quadratic = 1;			// number
       hardLimitStart = 1e20*0.7;	// Default is (1e20 * 0.7)
       hardLimitEnd = 1e20;		// Default is 1e20
   };
   dayLight = 1;			// number but handled as boolean internally. 0 == false, everything else == true
   useFlare = 1;			// number/boolean. same as above.
   flareSize = 1;			// number. Default is 1
   flareMaxDistance = 600;		// number. Default is 600
}