CfgMusic – Arma 3

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(updated duration)
Line 5: Line 5:
{| class="wikitable sortable" width="100%"
{| class="wikitable sortable" width="100%"
! width="5%" |No.
! width="5%" |No.
! width="55%" |Title
! width="45%" |Title
! width="40%" |Class Name
! width="40%" |Class Name
! width="10%" |Duration


|-
|-
Line 12: Line 13:
| This Is War
| This Is War
| LeadTrack01_F
| LeadTrack01_F
| 162


|-
|-
Line 17: Line 19:
| This Is War a
| This Is War a
| LeadTrack01a_F
| LeadTrack01a_F
| 162


|-
|-
Line 22: Line 25:
| This Is War b
| This Is War b
| LeadTrack01b_F
| LeadTrack01b_F
| 162


|-
|-
Line 27: Line 31:
| Main Menu
| Main Menu
| LeadTrack01c_F
| LeadTrack01c_F
| 128


|-
|-
Line 32: Line 37:
| Proteus
| Proteus
| LeadTrack02_F
| LeadTrack02_F
| 94


|-
|-
Line 37: Line 43:
| Combined Arms
| Combined Arms
| LeadTrack03_F
| LeadTrack03_F
| 96


|-
|-
Line 42: Line 49:
| Action Dark 2
| Action Dark 2
| LeadTrack04_F
| LeadTrack04_F
| 151


|-
|-
Line 47: Line 55:
| Action Dark
| Action Dark
| LeadTrack04a_F
| LeadTrack04a_F
| 111


|-
|-
Line 52: Line 61:
| Taking Kavala
| Taking Kavala
| LeadTrack05_F
| LeadTrack05_F
| 96


|-
|-
Line 57: Line 67:
| Down at the Girina Bay
| Down at the Girina Bay
| LeadTrack06_F
| LeadTrack06_F
| 184


|-
|-
Line 62: Line 73:
| The East Wind - Alternative 1
| The East Wind - Alternative 1
| AmbientTrack01_F
| AmbientTrack01_F
| 190


|-
|-
Line 67: Line 79:
| The East Wind
| The East Wind
| AmbientTrack01a_F
| AmbientTrack01a_F
| 184


|-
|-
Line 72: Line 85:
| The East Wind - Alternative 2
| The East Wind - Alternative 2
| AmbientTrack01b_F
| AmbientTrack01b_F
| 184


|-
|-
Line 77: Line 91:
| Solar Power
| Solar Power
| AmbientTrack03_F
| AmbientTrack03_F
| 114


|-
|-
Line 82: Line 97:
| Night percussions
| Night percussions
| AmbientTrack04a_F
| AmbientTrack04a_F
| 194


|-
|-
Line 87: Line 103:
| Night ambient
| Night ambient
| AmbientTrack04_F
| AmbientTrack04_F
| 204


|-
|-
Line 92: Line 109:
| Car and Heli
| Car and Heli
| BackgroundTrack03_F
| BackgroundTrack03_F
| 111


|-
|-
Line 97: Line 115:
| Underwater 2
| Underwater 2
| BackgroundTrack01_F
| BackgroundTrack01_F
| 98


|-
|-
Line 102: Line 121:
| Underwater 1
| Underwater 1
| BackgroundTrack01a_F
| BackgroundTrack01a_F
| 96


|-
|-
Line 107: Line 127:
| On The Road
| On The Road
| BackgroundTrack02_F
| BackgroundTrack02_F
| 88


|-
|-
| 21
| 21
|
| N/A
| Track01_Proteus
| Track01_Proteus
| 94


|-
|-
| 22
| 22
|
| N/A
| Track02_SolarPower
| Track02_SolarPower
| 114


|-
|-
| 23
| 23
|
| N/A
| Track03_OnTheRoad
| Track03_OnTheRoad
| 88


|-
|-
| 24
| 24
|
| N/A
| Track04_Underwater1
| Track04_Underwater1
| 96


|-
|-
| 25
| 25
|
| N/A
| Track05_Underwater2
| Track05_Underwater2
| 98


|-
|-
| 26
| 26
|
| N/A
| Track06_CarnHeli
| Track06_CarnHeli
| 111


|-
|-
| 27
| 27
|
| N/A
| Track07_ActionDark
| Track07_ActionDark
| 111


|-
|-
| 28
| 28
|
| N/A
| Track08_Night_ambient
| Track08_Night_ambient
| 204


|-
|-
| 29
| 29
|
| N/A
| Track09_Night_percussions
| Track09_Night_percussions
| 194


|-
|-
| 30
| 30
|
| N/A
| Track10_StageB_action
| Track10_StageB_action
| 96


|-
|-
| 31
| 31
|
| N/A
| Track11_StageB_stealth
| Track11_StageB_stealth
| 184


|-
|-
| 32
| 32
|
| N/A
| Track12_StageC_action
| Track12_StageC_action
| 96


|-
|-
| 33
| 33
|
| N/A
| Track13_StageC_negative
| Track13_StageC_negative
| 184


|-
|-
| 34
| 34
|
| N/A
| Track14_MainMenu
| Track14_MainMenu
| 128


|-
|-
| 35
| 35
|
| N/A
| Track15_MainTheme
| Track15_MainTheme
| 162


|-
|-
| 36
| 36
| This is War (VR Remix)
| LeadTrack01_F_Bootcamp
|-
| 37
| This is War (VR Remix - loop)
| LeadTrack01b_F_Bootcamp
|-
| 38
| Evolution
| LeadTrack02_F_Bootcamp
|-
| 39
| Epic Split
| LeadTrack03_F_Bootcamp
|-
| 40
| Stage A: Lead Track 01 (Conquistador)
| Stage A: Lead Track 01 (Conquistador)
| LeadTrack01_F_EPA
| LeadTrack01_F_EPA
| 96


|-
|-
| 41
| 37
| Stage A: Lead Track 02 (Aegis Blues)
| Stage A: Lead Track 02 (Aegis Blues)
| LeadTrack02_F_EPA
| LeadTrack02_F_EPA
| 117


|-
|-
| 42
| 38
| Stage A: Lead Track 02 (Aegis Blues - Alternative 1)
| Stage A: Lead Track 02 (Aegis Blues - Alternative 1)
| LeadTrack02a_F_EPA
| LeadTrack02a_F_EPA
| 53


|-
|-
| 43
| 39
| Stage A: Lead Track 02 (Aegis Blues - Alternative 2)
| Stage A: Lead Track 02 (Aegis Blues - Alternative 2)
| LeadTrack02b_F_EPA
| LeadTrack02b_F_EPA
| 62


|-
|-
| 44
| 40
| Stage A: Lead Track 03 (Survive the Hard Part)
| Stage A: Lead Track 03 (Survive the Hard Part)
| LeadTrack03_F_EPA
| LeadTrack03_F_EPA
| 138


|-
|-
| 45
| 41
| Stage A: Lead Track 03 (Survive the Hard Part - Alternative)
| Stage A: Lead Track 03 (Survive the Hard Part - Alternative)
| LeadTrack03a_F_EPA
| LeadTrack03a_F_EPA
| 23


|-
|-
| 46
| 42
| Stage A: Event Track 01 (Fragmented)
| Stage A: Event Track 01 (Fragmented)
| EventTrack01_F_EPA
| EventTrack01_F_EPA
| 29


|-
|-
| 47
| 43
| Stage A: Event Track 01 (Fragmented - Alternative)
| Stage A: Event Track 01 (Fragmented - Alternative)
| EventTrack01a_F_EPA
| EventTrack01a_F_EPA
| 28


|-
|-
| 48
| 44
| Stage A: Event Track 02 (Horizon Scan)
| Stage A: Event Track 02 (Horizon Scan)
| EventTrack02_F_EPA
| EventTrack02_F_EPA
| 36


|-
|-
| 49
| 45
| Stage A: Event Track 02 (Horizon Scan - Alternative)
| Stage A: Event Track 02 (Horizon Scan - Alternative)
| EventTrack02a_F_EPA
| EventTrack02a_F_EPA
| 36


|-
|-
| 50
| 46
| Stage A: Event Track 03 (Chemistry of War)
| Stage A: Event Track 03 (Chemistry of War)
| EventTrack03_F_EPA
| EventTrack03_F_EPA
| 36


|-
|-
| 51
| 47
| Stage A: Event Track 03 (Chemistry of War - Alternative)
| Stage A: Event Track 03 (Chemistry of War - Alternative)
| EventTrack03a_F_EPA
| EventTrack03a_F_EPA
| 35


|-
|-
| 52
| 48
| Stage B: Lead Track 01 (Adapt)
| Stage B: Lead Track 01 (Adapt)
| LeadTrack01_F_EPB
| LeadTrack01_F_EPB
| 135


|-
|-
| 53
| 49
| Stage B: Lead Track 01 (Adapt - Alternative)
| Stage B: Lead Track 01 (Adapt - Alternative)
| LeadTrack01a_F_EPB
| LeadTrack01a_F_EPB
| 85


|-
|-
| 54
| 50
| Stage B: Lead Track 02 (Exit Strategy)
| Stage B: Lead Track 02 (Exit Strategy)
| LeadTrack02_F_EPB
| LeadTrack02_F_EPB
| 179


|-
|-
| 55
| 51
| Stage B: Lead Track 02 (Exit Strategy - Alternative 1)
| Stage B: Lead Track 02 (Exit Strategy - Alternative 1)
| LeadTrack02a_F_EPB
| LeadTrack02a_F_EPB
| 70


|-
|-
| 56
| 52
| Stage B: Lead Track 02 (Exit Strategy - Alternative 2)
| Stage B: Lead Track 02 (Exit Strategy - Alternative 2)
| LeadTrack02b_F_EPB
| LeadTrack02b_F_EPB
| 117


|-
|-
| 57
| 53
| Stage B: Lead Track 03 (Beyond Recognition)
| Stage B: Lead Track 03 (Beyond Recognition)
| LeadTrack03_F_EPB
| LeadTrack03_F_EPB
| 123


|-
|-
| 58
| 54
| Stage B: Lead Track 03 (Beyond Recognition - Alternative 1)
| Stage B: Lead Track 03 (Beyond Recognition - Alternative 1)
| LeadTrack03a_F_EPB
| LeadTrack03a_F_EPB
| 101


|-
|-
| 59
| 55
| Stage B: Lead Track 04 (Canton Protocol)
| Stage B: Lead Track 04 (Canton Protocol)
| LeadTrack04_F_EPB
| LeadTrack04_F_EPB
| 132


|-
|-
| 60
| 56
| Stage B: Event Track 01 (Resist)
| Stage B: Event Track 01 (Resist)
| EventTrack01_F_EPB
| EventTrack01_F_EPB
| 36


|-
|-
| 61
| 57
| Stage B: Event Track 01 (Resist - Alternative)
| Stage B: Event Track 01 (Resist - Alternative)
| EventTrack01a_F_EPB
| EventTrack01a_F_EPB
| 28


|-
|-
| 62
| 58
| Stage B: Event Track 02 (Ambush)
| Stage B: Event Track 02 (Ambush)
| EventTrack02_F_EPB
| EventTrack02_F_EPB
| 22


|-
|-
| 63
| 59
| Stage B: Event Track 02 (Ambush - Alternative)
| Stage B: Event Track 02 (Ambush - Alternative)
| EventTrack02a_F_EPB
| EventTrack02a_F_EPB
| 22


|-
|-
| 64
| 60
| Stage B: Event Track 03 (Recon)
| Stage B: Event Track 03 (Recon)
| EventTrack03_F_EPB
| EventTrack03_F_EPB
| 30


|-
|-
| 65
| 61
| Stage B: Event Track 04 (Radio Silence)
| Stage B: Event Track 04 (Radio Silence)
| EventTrack04_F_EPB
| EventTrack04_F_EPB
| 45


|-
|-
| 66
| 62
| Stage B: Event Track 04 (Radio Silence - Alternative 1)
| Stage B: Event Track 04 (Radio Silence - Alternative 1)
| EventTrack04a_F_EPB
| EventTrack04a_F_EPB
| 41


|-
|-
| 67
| 63
| Stage B: Event Track 03 (Recon - Alternative)
| Stage B: Event Track 03 (Recon - Alternative)
| EventTrack03a_F_EPB
| EventTrack03a_F_EPB
| 30


|-
|-
| 68
| 64
| Stage B: Ambient Track 01 (Signal Lost)
| Stage B: Ambient Track 01 (Signal Lost)
| AmbientTrack01_F_EPB
| AmbientTrack01_F_EPB
| 69


|-
|-
| 69
| 65
| Stage B: Background Track 01 (The Hunt)
| Stage B: Background Track 01 (The Hunt)
| BackgroundTrack01_F_EPB
| BackgroundTrack01_F_EPB
| 127


|-
|-
| 70
| 66
| Stage C: Lead Track 01 (Back on Stratis)
| Stage C: Lead Track 01 (Back on Stratis)
| LeadTrack01_F_EPC
| LeadTrack01_F_EPC
| 94


|-
|-
| 71
| 67
| Stage C: Lead Track 02 (LZ hot)
| Stage C: Lead Track 02 (LZ hot)
| LeadTrack02_F_EPC
| LeadTrack02_F_EPC
| 96


|-
|-
| 72
| 68
| Stage C: Lead Track 03 (The Trap)
| Stage C: Lead Track 03 (The Trap)
| LeadTrack03_F_EPC
| LeadTrack03_F_EPC
| 147


|-
|-
| 73
| 69
| Stage C: Lead Track 04 (In the Open)
| Stage C: Lead Track 04 (In the Open)
| LeadTrack04_F_EPC
| LeadTrack04_F_EPC
| 129


|-
|-
| 74
| 70
| Stage C: Lead Track 05 (Revenge)
| Stage C: Lead Track 05 (Revenge)
| LeadTrack05_F_EPC
| LeadTrack05_F_EPC
| 87


|-
|-
| 75
| 71
| Stage C: Lead Track 06 (Win)
| Stage C: Lead Track 06 (Win)
| LeadTrack06_F_EPC
| LeadTrack06_F_EPC
| 132


|-
|-
| 76
| 72
| Stage C: Lead Track 06 (Win - Alternative 1)
| Stage C: Lead Track 06 (Win - Alternative 1)
| LeadTrack06b_F_EPC
| LeadTrack06b_F_EPC
| 66


|-
|-
| 77
| 73
| Stage C: Event Track 01 (Farewell Altis)
| Stage C: Event Track 01 (Farewell Altis)
| EventTrack01_F_EPC
| EventTrack01_F_EPC
| 39


|-
|-
| 78
| 74
| Stage C: Event Track 02 (Broken Barricade)
| Stage C: Event Track 02 (Broken Barricade)
| EventTrack02_F_EPC
| EventTrack02_F_EPC
| 47


|-
|-
| 79
| 75
| Stage C: Event Track 02 (Broken Barricade - Alternative 1)
| Stage C: Event Track 02 (Broken Barricade - Alternative 1)
| EventTrack02b_F_EPC
| EventTrack02b_F_EPC
| 30


|-
|-
| 80
| 76
| Stage C: Event Track 03 (Unforeseen Perdition)
| Stage C: Event Track 03 (Unforeseen Perdition)
| EventTrack03_F_EPC
| EventTrack03_F_EPC
| 88


|-
|-
| 81
| 77
| Stage C: Background Track 01 (Alone)
| Stage C: Background Track 01 (Alone)
| BackgroundTrack01_F_EPC
| BackgroundTrack01_F_EPC
| 96


|-
|-
| 82
| 78
| Stage C: Background Track 02 (Just Another Day)
| Stage C: Background Track 02 (Just Another Day)
| BackgroundTrack02_F_EPC
| BackgroundTrack02_F_EPC
| 98


|-
|-
| 83
| 79
| Stage C: Background Track 03 (Altis Requiem)
| Stage C: Background Track 03 (Altis Requiem)
| BackgroundTrack03_F_EPC
| BackgroundTrack03_F_EPC
| 148


|-
|-
| 84
| 80
| Stage C: Background Track 04 (Assembly)
| Stage C: Background Track 04 (Assembly)
| BackgroundTrack04_F_EPC
| BackgroundTrack04_F_EPC
| 80
|-
| 81
| N/A
| C_EA_RadioBroadcast1
| 42
|-
| 82
| N/A
| C_EA_RadioBroadcast2
| 38
|-
| 83
| N/A
| C_EA_RadioMusic1
| 52
|-
| 84
| N/A
| C_EA_RadioMusic2
| 72


|-
|-
| 85
| 85
|
| Zeus Theme
| C_EA_RadioBroadcast1
| LeadTrack01_F_Curator
| 182


|-
|-
| 86
| 86
|
| Mission Accomplished
| C_EA_RadioBroadcast2
| EventTrack01_F_Curator
| 11


|-
|-
| 87
| 87
|
| Mission Failed
| C_EA_RadioMusic1
| EventTrack02_F_Curator
| 16


|-
|-
| 88
| 88
|
| Mission Accomplished (Zeus)
| C_EA_RadioMusic2
| EventTrack03_F_Curator
| 16


|-
|-
| 89
| 89
| This is War (Heli Remix)
| N/A
| LeadTrack01_F_Heli
| click
| N/A


|-
|-
| 90
| 90
| This is War (Marksmen Remix)
| N/A
| LeadTrack01_F_Mark
| RadioAmbient1
| N/A


|-
|-
| 91
| 91
| Marksmen DLC: Lead Track 02 (Into the Sun)
| N/A
| LeadTrack02_F_Mark
| RadioAmbient2
| N/A


|-
|-
| 92
| 92
| Marksmen DLC: Lead Track 03 (Marksmen)
| N/A
| LeadTrack03_F_Mark
| RadioAmbient3
| N/A


|-
|-
| 93
| 93
|
| N/A
| RadioAmbient1
| RadioAmbient4
| N/A


|-
|-
| 94
| 94
|
| N/A
| RadioAmbient2
| RadioAmbient5
| N/A


|-
|-
| 95
| 95
|
| N/A
| RadioAmbient3
| RadioAmbient6
| N/A


|-
|-
| 96
| 96
|
| N/A
| RadioAmbient4
| RadioAmbient7
| N/A


|-
|-
| 97
| 97
|
| N/A
| RadioAmbient5
| RadioAmbient8
| N/A


|-
|-
| 98
| 98
|
| N/A
| RadioAmbient6
| RadioAmbient9
| N/A


|-
|-
| 99
| 99
|
| N/A
| RadioAmbient7
| RadioAmbient10
| N/A


|-
|-
| 100
| 100
|
| N/A
| RadioAmbient8
| RadioAmbient11
| N/A


|-
|-
| 101
| 101
|
| N/A
| RadioAmbient9
| RadioAmbient12
| N/A


|-
|-
| 102
| 102
|
| N/A
| RadioAmbient10
| RadioAmbient13
| N/A


|-
|-
| 103
| 103
|
| N/A
| RadioAmbient11
| RadioAmbient14
| N/A


|-
|-
| 104
| 104
|
| N/A
| RadioAmbient12
| RadioAmbient15
| N/A


|-
|-
| 105
| 105
|
| N/A
| RadioAmbient13
| RadioAmbient16
| N/A


|-
|-
| 106
| 106
|
| N/A
| RadioAmbient14
| RadioAmbient17
| N/A


|-
|-
| 107
| 107
|
| N/A
| RadioAmbient15
| RadioAmbient18
| N/A


|-
|-
| 108
| 108
|
| N/A
| RadioAmbient16
| RadioAmbient19
| N/A


|-
|-
| 109
| 109
|
| N/A
| RadioAmbient17
| RadioAmbient20
| N/A


|-
|-
| 110
| 110
|
| N/A
| RadioAmbient18
| RadioAmbient21
| N/A


|-
|-
| 111
| 111
|
| N/A
| RadioAmbient19
| RadioAmbient22
| N/A


|-
|-
| 112
| 112
|
| N/A
| RadioAmbient20
| RadioAmbient23
| N/A


|-
|-
| 113
| 113
|
| N/A
| RadioAmbient21
| RadioAmbient24
| N/A


|-
|-
| 114
| 114
|
| N/A
| RadioAmbient22
| RadioAmbient25
| N/A


|-
|-
| 115
| 115
|
| N/A
| RadioAmbient23
| RadioAmbient26
| N/A


|-
|-
| 116
| 116
|
| N/A
| RadioAmbient24
| RadioAmbient27
| N/A


|-
|-
| 117
| 117
|
| N/A
| RadioAmbient25
| RadioAmbient28
| N/A


|-
|-
| 118
| 118
|
| N/A
| RadioAmbient26
| RadioAmbient29
| N/A


|-
|-
| 119
| 119
|
| N/A
| RadioAmbient27
| RadioAmbient30
| N/A


|-
|-
| 120
| 120
|
| N/A
| RadioAmbient28
| Fallout
| N/A


|-
|-
| 121
| 121
|
| N/A
| RadioAmbient29
| Defcon
| N/A


|-
|-
| 122
| 122
|
| N/A
| RadioAmbient30
| Wasteland
| N/A


|-
|-
| 123
| 123
| Zeus Theme
| N/A
| LeadTrack01_F_Curator
| SkyNet
| N/A


|-
|-
| 124
| 124
| Mission Accomplished
| N/A
| EventTrack01_F_Curator
| MAD
| N/A


|-
|-
| 125
| 125
| Mission Failed
| N/A
| EventTrack02_F_Curator
| radio_music
| N/A


|-
|-
| 126
| 126
| Mission Accomplished (Zeus)
| This is War (VR Remix)
| EventTrack03_F_Curator
| LeadTrack01_F_Bootcamp
| 164


|-
|-
| 127
| 127
|
| This is War (VR Remix - loop)
| click
| LeadTrack01b_F_Bootcamp
| 32


|-
|-
| 128
| 128
|
| Evolution
| Fallout
| LeadTrack02_F_Bootcamp
| 242


|-
|-
| 129
| 129
|
| Epic Split
| Defcon
| LeadTrack03_F_Bootcamp
| 61


|-
|-
| 130
| 130
|
| This is War (Heli Remix)
| Wasteland
| LeadTrack01_F_Heli
| 164


|-
|-
| 131
| 131
|
| This is War (Marksmen Remix)
| SkyNet
| LeadTrack01_F_Mark
| 158


|-
|-
| 132
| 132
|
| Marksmen DLC: Lead Track 02 (Into the Sun)
| MAD
| LeadTrack02_F_Mark
| 172


|-
|-
| 133
| 133
|
| Marksmen DLC: Lead Track 03 (Marksmen)
| radio_music
| LeadTrack03_F_Mark
| 130
 
|-
| 134
| This Is War (Apex Remix)
| LeadTrack01_F_EXP
| 140
 
|-
| 135
| This Is War (Apex Remix) - Part 1
| LeadTrack01a_F_EXP
| 140
 
|-
| 136
| This Is War (Apex Remix) - Part 2
| LeadTrack01b_F_EXP
| 140
 
|-
| 137
| This Is War (Apex Remix) - Part 3
| LeadTrack01c_F_EXP
| 140
 
|-
| 138
| An Unknown Enemy
| LeadTrack02_F_EXP
| 140
 
|-
| 139
| No Time For Questions
| LeadTrack03_F_EXP
| 140
 
|-
| 140
| Through The Jungle
| AmbientTrack01_F_EXP
| 140
 
|-
| 141
| Through The Jungle - Part 1
| AmbientTrack01a_F_EXP
| 140
 
|-
| 142
| Through The Jungle - Part 2
| AmbientTrack01b_F_EXP
| 140
 
|-
| 143
| Welcome To Tanoa
| AmbientTrack02_F_EXP
| 140
 
|-
| 144
| Welcome To Tanoa - Part 1
| AmbientTrack02a_F_EXP
| 140
 
|-
| 145
| Welcome To Tanoa - Part 2
| AmbientTrack02b_F_EXP
| 140
 
|-
| 146
| Welcome To Tanoa - Part 3
| AmbientTrack02c_F_EXP
| 140
 
|-
| 147
| Welcome To Tanoa - Part 4
| AmbientTrack02d_F_EXP
| 140


|}
|}


The code used to extract config:
The code used to extract config:
<code>"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
<code>"debug_console" callExtension "C";
"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"];
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"];
"debug_console" callExtension format ["! width=""55%1"" |Title", "%"];
"debug_console" callExtension format ["! width=""45%1"" |Title", "%"];
"debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"];
"debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"];
"debug_console" callExtension format ["! width=""10%1"" |Duration", "%"];
"debug_console" callExtension "";
"debug_console" callExtension "";
_cfg = configFile >> "CfgMusic";
_cfg = configFile >> "CfgMusic";
Line 689: Line 909:
"debug_console" callExtension format ["|-"];
"debug_console" callExtension format ["|-"];
"debug_console" callExtension format ["| %1", _n];
"debug_console" callExtension format ["| %1", _n];
"debug_console" callExtension format ["| %1", getText (_class >> "name")];
private _name = getText (_class >> "name");
"debug_console" callExtension format ["| %1", if (_name == "") then {"N/A"} else {_name}];
"debug_console" callExtension format ["| %1", configName _class];
"debug_console" callExtension format ["| %1", configName _class];
private _duration = getNumber (_class >> "duration");
"debug_console" callExtension format ["| %1", if (_duration == 0) then {"N/A"} else {_duration}];
"debug_console" callExtension "";
"debug_console" callExtension "";
};
};
};
};
"debug_console" callExtension format ["|}"];</code>
"debug_console" callExtension format ["|}"];</code>

Revision as of 20:53, 19 June 2016

Arma 3 Music, can be played with playMusic <classname>, for example:

playMusic "SkyNet";

No. Title Class Name Duration
1 This Is War LeadTrack01_F 162
2 This Is War a LeadTrack01a_F 162
3 This Is War b LeadTrack01b_F 162
4 Main Menu LeadTrack01c_F 128
5 Proteus LeadTrack02_F 94
6 Combined Arms LeadTrack03_F 96
7 Action Dark 2 LeadTrack04_F 151
8 Action Dark LeadTrack04a_F 111
9 Taking Kavala LeadTrack05_F 96
10 Down at the Girina Bay LeadTrack06_F 184
11 The East Wind - Alternative 1 AmbientTrack01_F 190
12 The East Wind AmbientTrack01a_F 184
13 The East Wind - Alternative 2 AmbientTrack01b_F 184
14 Solar Power AmbientTrack03_F 114
15 Night percussions AmbientTrack04a_F 194
16 Night ambient AmbientTrack04_F 204
17 Car and Heli BackgroundTrack03_F 111
18 Underwater 2 BackgroundTrack01_F 98
19 Underwater 1 BackgroundTrack01a_F 96
20 On The Road BackgroundTrack02_F 88
21 N/A Track01_Proteus 94
22 N/A Track02_SolarPower 114
23 N/A Track03_OnTheRoad 88
24 N/A Track04_Underwater1 96
25 N/A Track05_Underwater2 98
26 N/A Track06_CarnHeli 111
27 N/A Track07_ActionDark 111
28 N/A Track08_Night_ambient 204
29 N/A Track09_Night_percussions 194
30 N/A Track10_StageB_action 96
31 N/A Track11_StageB_stealth 184
32 N/A Track12_StageC_action 96
33 N/A Track13_StageC_negative 184
34 N/A Track14_MainMenu 128
35 N/A Track15_MainTheme 162
36 Stage A: Lead Track 01 (Conquistador) LeadTrack01_F_EPA 96
37 Stage A: Lead Track 02 (Aegis Blues) LeadTrack02_F_EPA 117
38 Stage A: Lead Track 02 (Aegis Blues - Alternative 1) LeadTrack02a_F_EPA 53
39 Stage A: Lead Track 02 (Aegis Blues - Alternative 2) LeadTrack02b_F_EPA 62
40 Stage A: Lead Track 03 (Survive the Hard Part) LeadTrack03_F_EPA 138
41 Stage A: Lead Track 03 (Survive the Hard Part - Alternative) LeadTrack03a_F_EPA 23
42 Stage A: Event Track 01 (Fragmented) EventTrack01_F_EPA 29
43 Stage A: Event Track 01 (Fragmented - Alternative) EventTrack01a_F_EPA 28
44 Stage A: Event Track 02 (Horizon Scan) EventTrack02_F_EPA 36
45 Stage A: Event Track 02 (Horizon Scan - Alternative) EventTrack02a_F_EPA 36
46 Stage A: Event Track 03 (Chemistry of War) EventTrack03_F_EPA 36
47 Stage A: Event Track 03 (Chemistry of War - Alternative) EventTrack03a_F_EPA 35
48 Stage B: Lead Track 01 (Adapt) LeadTrack01_F_EPB 135
49 Stage B: Lead Track 01 (Adapt - Alternative) LeadTrack01a_F_EPB 85
50 Stage B: Lead Track 02 (Exit Strategy) LeadTrack02_F_EPB 179
51 Stage B: Lead Track 02 (Exit Strategy - Alternative 1) LeadTrack02a_F_EPB 70
52 Stage B: Lead Track 02 (Exit Strategy - Alternative 2) LeadTrack02b_F_EPB 117
53 Stage B: Lead Track 03 (Beyond Recognition) LeadTrack03_F_EPB 123
54 Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) LeadTrack03a_F_EPB 101
55 Stage B: Lead Track 04 (Canton Protocol) LeadTrack04_F_EPB 132
56 Stage B: Event Track 01 (Resist) EventTrack01_F_EPB 36
57 Stage B: Event Track 01 (Resist - Alternative) EventTrack01a_F_EPB 28
58 Stage B: Event Track 02 (Ambush) EventTrack02_F_EPB 22
59 Stage B: Event Track 02 (Ambush - Alternative) EventTrack02a_F_EPB 22
60 Stage B: Event Track 03 (Recon) EventTrack03_F_EPB 30
61 Stage B: Event Track 04 (Radio Silence) EventTrack04_F_EPB 45
62 Stage B: Event Track 04 (Radio Silence - Alternative 1) EventTrack04a_F_EPB 41
63 Stage B: Event Track 03 (Recon - Alternative) EventTrack03a_F_EPB 30
64 Stage B: Ambient Track 01 (Signal Lost) AmbientTrack01_F_EPB 69
65 Stage B: Background Track 01 (The Hunt) BackgroundTrack01_F_EPB 127
66 Stage C: Lead Track 01 (Back on Stratis) LeadTrack01_F_EPC 94
67 Stage C: Lead Track 02 (LZ hot) LeadTrack02_F_EPC 96
68 Stage C: Lead Track 03 (The Trap) LeadTrack03_F_EPC 147
69 Stage C: Lead Track 04 (In the Open) LeadTrack04_F_EPC 129
70 Stage C: Lead Track 05 (Revenge) LeadTrack05_F_EPC 87
71 Stage C: Lead Track 06 (Win) LeadTrack06_F_EPC 132
72 Stage C: Lead Track 06 (Win - Alternative 1) LeadTrack06b_F_EPC 66
73 Stage C: Event Track 01 (Farewell Altis) EventTrack01_F_EPC 39
74 Stage C: Event Track 02 (Broken Barricade) EventTrack02_F_EPC 47
75 Stage C: Event Track 02 (Broken Barricade - Alternative 1) EventTrack02b_F_EPC 30
76 Stage C: Event Track 03 (Unforeseen Perdition) EventTrack03_F_EPC 88
77 Stage C: Background Track 01 (Alone) BackgroundTrack01_F_EPC 96
78 Stage C: Background Track 02 (Just Another Day) BackgroundTrack02_F_EPC 98
79 Stage C: Background Track 03 (Altis Requiem) BackgroundTrack03_F_EPC 148
80 Stage C: Background Track 04 (Assembly) BackgroundTrack04_F_EPC 80
81 N/A C_EA_RadioBroadcast1 42
82 N/A C_EA_RadioBroadcast2 38
83 N/A C_EA_RadioMusic1 52
84 N/A C_EA_RadioMusic2 72
85 Zeus Theme LeadTrack01_F_Curator 182
86 Mission Accomplished EventTrack01_F_Curator 11
87 Mission Failed EventTrack02_F_Curator 16
88 Mission Accomplished (Zeus) EventTrack03_F_Curator 16
89 N/A click N/A
90 N/A RadioAmbient1 N/A
91 N/A RadioAmbient2 N/A
92 N/A RadioAmbient3 N/A
93 N/A RadioAmbient4 N/A
94 N/A RadioAmbient5 N/A
95 N/A RadioAmbient6 N/A
96 N/A RadioAmbient7 N/A
97 N/A RadioAmbient8 N/A
98 N/A RadioAmbient9 N/A
99 N/A RadioAmbient10 N/A
100 N/A RadioAmbient11 N/A
101 N/A RadioAmbient12 N/A
102 N/A RadioAmbient13 N/A
103 N/A RadioAmbient14 N/A
104 N/A RadioAmbient15 N/A
105 N/A RadioAmbient16 N/A
106 N/A RadioAmbient17 N/A
107 N/A RadioAmbient18 N/A
108 N/A RadioAmbient19 N/A
109 N/A RadioAmbient20 N/A
110 N/A RadioAmbient21 N/A
111 N/A RadioAmbient22 N/A
112 N/A RadioAmbient23 N/A
113 N/A RadioAmbient24 N/A
114 N/A RadioAmbient25 N/A
115 N/A RadioAmbient26 N/A
116 N/A RadioAmbient27 N/A
117 N/A RadioAmbient28 N/A
118 N/A RadioAmbient29 N/A
119 N/A RadioAmbient30 N/A
120 N/A Fallout N/A
121 N/A Defcon N/A
122 N/A Wasteland N/A
123 N/A SkyNet N/A
124 N/A MAD N/A
125 N/A radio_music N/A
126 This is War (VR Remix) LeadTrack01_F_Bootcamp 164
127 This is War (VR Remix - loop) LeadTrack01b_F_Bootcamp 32
128 Evolution LeadTrack02_F_Bootcamp 242
129 Epic Split LeadTrack03_F_Bootcamp 61
130 This is War (Heli Remix) LeadTrack01_F_Heli 164
131 This is War (Marksmen Remix) LeadTrack01_F_Mark 158
132 Marksmen DLC: Lead Track 02 (Into the Sun) LeadTrack02_F_Mark 172
133 Marksmen DLC: Lead Track 03 (Marksmen) LeadTrack03_F_Mark 130
134 This Is War (Apex Remix) LeadTrack01_F_EXP 140
135 This Is War (Apex Remix) - Part 1 LeadTrack01a_F_EXP 140
136 This Is War (Apex Remix) - Part 2 LeadTrack01b_F_EXP 140
137 This Is War (Apex Remix) - Part 3 LeadTrack01c_F_EXP 140
138 An Unknown Enemy LeadTrack02_F_EXP 140
139 No Time For Questions LeadTrack03_F_EXP 140
140 Through The Jungle AmbientTrack01_F_EXP 140
141 Through The Jungle - Part 1 AmbientTrack01a_F_EXP 140
142 Through The Jungle - Part 2 AmbientTrack01b_F_EXP 140
143 Welcome To Tanoa AmbientTrack02_F_EXP 140
144 Welcome To Tanoa - Part 1 AmbientTrack02a_F_EXP 140
145 Welcome To Tanoa - Part 2 AmbientTrack02b_F_EXP 140
146 Welcome To Tanoa - Part 3 AmbientTrack02c_F_EXP 140
147 Welcome To Tanoa - Part 4 AmbientTrack02d_F_EXP 140

The code used to extract config: "debug_console" callExtension "C"; "debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"]; "debug_console" callExtension format ["! width=""5%1"" |No.", "%"]; "debug_console" callExtension format ["! width=""45%1"" |Title", "%"]; "debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"]; "debug_console" callExtension format ["! width=""10%1"" |Duration", "%"]; "debug_console" callExtension ""; _cfg = configFile >> "CfgMusic"; _n = 0; for "_i" from 0 to count _cfg - 1 do { _class = _cfg select _i; if (isClass _class) then { _n = _n + 1; "debug_console" callExtension format ["|-"]; "debug_console" callExtension format ["| %1", _n]; private _name = getText (_class >> "name"); "debug_console" callExtension format ["| %1", if (_name == "") then {"N/A"} else {_name}]; "debug_console" callExtension format ["| %1", configName _class]; private _duration = getNumber (_class >> "duration"); "debug_console" callExtension format ["| %1", if (_duration == 0) then {"N/A"} else {_duration}]; "debug_console" callExtension ""; }; }; "debug_console" callExtension format ["|}"];