CfgMusic – Arma 3

From Bohemia Interactive Community
Revision as of 16:25, 29 June 2015 by Killzone Kid (talk | contribs)
Jump to navigation Jump to search

Arma 3 Music, can be played with playMusic <classname>, for example:

playMusic "SkyNet";

No. Title Class Name
1 This Is War LeadTrack01_F
2 This Is War a LeadTrack01a_F
3 This Is War b LeadTrack01b_F
4 Main Menu LeadTrack01c_F
5 Proteus LeadTrack02_F
6 Combined Arms LeadTrack03_F
7 Action Dark 2 LeadTrack04_F
8 Action Dark LeadTrack04a_F
9 Taking Kavala LeadTrack05_F
10 Down at the Girina Bay LeadTrack06_F
11 The East Wind - Alternative 1 AmbientTrack01_F
12 The East Wind AmbientTrack01a_F
13 The East Wind - Alternative 2 AmbientTrack01b_F
14 Solar Power AmbientTrack03_F
15 Night percussions AmbientTrack04a_F
16 Night ambient AmbientTrack04_F
17 Car and Heli BackgroundTrack03_F
18 Underwater 2 BackgroundTrack01_F
19 Underwater 1 BackgroundTrack01a_F
20 On The Road BackgroundTrack02_F
21 Track01_Proteus
22 Track02_SolarPower
23 Track03_OnTheRoad
24 Track04_Underwater1
25 Track05_Underwater2
26 Track06_CarnHeli
27 Track07_ActionDark
28 Track08_Night_ambient
29 Track09_Night_percussions
30 Track10_StageB_action
31 Track11_StageB_stealth
32 Track12_StageC_action
33 Track13_StageC_negative
34 Track14_MainMenu
35 Track15_MainTheme
36 This is War (VR Remix) LeadTrack01_F_Bootcamp
37 This is War (VR Remix - loop) LeadTrack01b_F_Bootcamp
38 Evolution LeadTrack02_F_Bootcamp
39 Epic Split LeadTrack03_F_Bootcamp
40 Stage A: Lead Track 01 (Conquistador) LeadTrack01_F_EPA
41 Stage A: Lead Track 02 (Aegis Blues) LeadTrack02_F_EPA
42 Stage A: Lead Track 02 (Aegis Blues - Alternative 1) LeadTrack02a_F_EPA
43 Stage A: Lead Track 02 (Aegis Blues - Alternative 2) LeadTrack02b_F_EPA
44 Stage A: Lead Track 03 (Survive the Hard Part) LeadTrack03_F_EPA
45 Stage A: Lead Track 03 (Survive the Hard Part - Alternative) LeadTrack03a_F_EPA
46 Stage A: Event Track 01 (Fragmented) EventTrack01_F_EPA
47 Stage A: Event Track 01 (Fragmented - Alternative) EventTrack01a_F_EPA
48 Stage A: Event Track 02 (Horizon Scan) EventTrack02_F_EPA
49 Stage A: Event Track 02 (Horizon Scan - Alternative) EventTrack02a_F_EPA
50 Stage A: Event Track 03 (Chemistry of War) EventTrack03_F_EPA
51 Stage A: Event Track 03 (Chemistry of War - Alternative) EventTrack03a_F_EPA
52 Stage B: Lead Track 01 (Adapt) LeadTrack01_F_EPB
53 Stage B: Lead Track 01 (Adapt - Alternative) LeadTrack01a_F_EPB
54 Stage B: Lead Track 02 (Exit Strategy) LeadTrack02_F_EPB
55 Stage B: Lead Track 02 (Exit Strategy - Alternative 1) LeadTrack02a_F_EPB
56 Stage B: Lead Track 02 (Exit Strategy - Alternative 2) LeadTrack02b_F_EPB
57 Stage B: Lead Track 03 (Beyond Recognition) LeadTrack03_F_EPB
58 Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) LeadTrack03a_F_EPB
59 Stage B: Lead Track 04 (Canton Protocol) LeadTrack04_F_EPB
60 Stage B: Event Track 01 (Resist) EventTrack01_F_EPB
61 Stage B: Event Track 01 (Resist - Alternative) EventTrack01a_F_EPB
62 Stage B: Event Track 02 (Ambush) EventTrack02_F_EPB
63 Stage B: Event Track 02 (Ambush - Alternative) EventTrack02a_F_EPB
64 Stage B: Event Track 03 (Recon) EventTrack03_F_EPB
65 Stage B: Event Track 04 (Radio Silence) EventTrack04_F_EPB
66 Stage B: Event Track 04 (Radio Silence - Alternative 1) EventTrack04a_F_EPB
67 Stage B: Event Track 03 (Recon - Alternative) EventTrack03a_F_EPB
68 Stage B: Ambient Track 01 (Signal Lost) AmbientTrack01_F_EPB
69 Stage B: Background Track 01 (The Hunt) BackgroundTrack01_F_EPB
70 Stage C: Lead Track 01 (Back on Stratis) LeadTrack01_F_EPC
71 Stage C: Lead Track 02 (LZ hot) LeadTrack02_F_EPC
72 Stage C: Lead Track 03 (The Trap) LeadTrack03_F_EPC
73 Stage C: Lead Track 04 (In the Open) LeadTrack04_F_EPC
74 Stage C: Lead Track 05 (Revenge) LeadTrack05_F_EPC
75 Stage C: Lead Track 06 (Win) LeadTrack06_F_EPC
76 Stage C: Lead Track 06 (Win - Alternative 1) LeadTrack06b_F_EPC
77 Stage C: Event Track 01 (Farewell Altis) EventTrack01_F_EPC
78 Stage C: Event Track 02 (Broken Barricade) EventTrack02_F_EPC
79 Stage C: Event Track 02 (Broken Barricade - Alternative 1) EventTrack02b_F_EPC
80 Stage C: Event Track 03 (Unforeseen Perdition) EventTrack03_F_EPC
81 Stage C: Background Track 01 (Alone) BackgroundTrack01_F_EPC
82 Stage C: Background Track 02 (Just Another Day) BackgroundTrack02_F_EPC
83 Stage C: Background Track 03 (Altis Requiem) BackgroundTrack03_F_EPC
84 Stage C: Background Track 04 (Assembly) BackgroundTrack04_F_EPC
85 C_EA_RadioBroadcast1
86 C_EA_RadioBroadcast2
87 C_EA_RadioMusic1
88 C_EA_RadioMusic2
89 This is War (Heli Remix) LeadTrack01_F_Heli
90 This is War (Marksmen Remix) LeadTrack01_F_Mark
91 Marksmen DLC: Lead Track 02 (Into the Sun) LeadTrack02_F_Mark
92 Marksmen DLC: Lead Track 03 (Marksmen) LeadTrack03_F_Mark
93 RadioAmbient1
94 RadioAmbient2
95 RadioAmbient3
96 RadioAmbient4
97 RadioAmbient5
98 RadioAmbient6
99 RadioAmbient7
100 RadioAmbient8
101 RadioAmbient9
102 RadioAmbient10
103 RadioAmbient11
104 RadioAmbient12
105 RadioAmbient13
106 RadioAmbient14
107 RadioAmbient15
108 RadioAmbient16
109 RadioAmbient17
110 RadioAmbient18
111 RadioAmbient19
112 RadioAmbient20
113 RadioAmbient21
114 RadioAmbient22
115 RadioAmbient23
116 RadioAmbient24
117 RadioAmbient25
118 RadioAmbient26
119 RadioAmbient27
120 RadioAmbient28
121 RadioAmbient29
122 RadioAmbient30
123 Zeus Theme LeadTrack01_F_Curator
124 Mission Accomplished EventTrack01_F_Curator
125 Mission Failed EventTrack02_F_Curator
126 Mission Accomplished (Zeus) EventTrack03_F_Curator
127 click
128 Fallout
129 Defcon
130 Wasteland
131 SkyNet
132 MAD
133 radio_music

The code used to extract config: "debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"]; "debug_console" callExtension format ["! width=""5%1"" |No.", "%"]; "debug_console" callExtension format ["! width=""55%1"" |Title", "%"]; "debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"]; "debug_console" callExtension ""; _cfg = configFile >> "CfgMusic"; _n = 0; for "_i" from 0 to count _cfg - 1 do { _class = _cfg select _i; if (isClass _class) then { _n = _n + 1; "debug_console" callExtension format ["|-"]; "debug_console" callExtension format ["| %1", _n]; "debug_console" callExtension format ["| %1", getText (_class >> "name")]; "debug_console" callExtension format ["| %1", configName _class]; "debug_console" callExtension ""; }; }; "debug_console" callExtension format ["|}"];