BIS fnc EXP camp initClasses: Difference between revisions

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m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
 
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|p1= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
|p1= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)


|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - returns [[true]] if successful, [[false]] if not


|x1= <sqf>["NIGHT"] call BIS_fnc_EXP_camp_initClasses;</sqf>
|x1= <sqf>["NIGHT"] call BIS_fnc_EXP_camp_initClasses;</sqf>

Latest revision as of 16:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Initializes the classes players can choose from before spawning.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[mode] call BIS_fnc_EXP_camp_initClasses
Parameters:
mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - returns true if successful, false if not

Examples

Example 1:
["NIGHT"] call BIS_fnc_EXP_camp_initClasses;

Additional Information

See also:
BIS_fnc_EXP_camp_initCharacter

Notes

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