BIS fnc EXP camp replaceVehicles: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|game1= arma3
|game1= arma3
|version1= 1.62
|version1= 1.62


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|descr= Replaces textures of "I_G_Offroad_01_armed_F" and "I_G_Quadbike_01_F" randomly.
|descr= Replaces textures of "I_G_Offroad_01_armed_F" and "I_G_Quadbike_01_F" randomly.


||=Syntax
|s1=


|r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not
|r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not


|x1= <code>[[call]] [[BIS_fnc_EXP_camp_replaceVehicles]];</code>
|x1= <sqf>call BIS_fnc_EXP_camp_replaceVehicles;</sqf>
 
|exec= call


|seealso= [[vehicles]]
|seealso= [[vehicles]]
}}
}}

Latest revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Replaces textures of "I_G_Offroad_01_armed_F" and "I_G_Quadbike_01_F" randomly.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
Syntax needed
Return Value:
Boolean - true if in cinematic mode, false if not

Examples

Example 1:
call BIS_fnc_EXP_camp_replaceVehicles;

Additional Information

See also:
vehicles

Notes

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