BIS fnc activateAddons: Difference between revisions
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{{ | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Systems | ||
| | |serverExec= server | ||
| | |descr= Activate addons upon mission start. Doesn't work when the mission is already running. | ||
| | |s1= [addons] call [[BIS_fnc_activateAddons]] | ||
| [[Array]] of [[String | |p1= addons: [[Array]] of [[String]]s - addon classes from CfgPatches or object classes from CfgVehicles | ||
| | |r1= [[Array]] of [[String]]s - activated addons | ||
| [[activateAddons]] | |x1= <sqf>["class_1","class_2"] call BIS_fnc_activateAddons;</sqf> | ||
|seealso= [[activateAddons]] [[unitAddons]] [[activatedAddons]] | |||
}} | }} | ||
Latest revision as of 14:48, 8 November 2023
Description
- Description:
- Activate addons upon mission start. Doesn't work when the mission is already running.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [addons] call BIS_fnc_activateAddons
- Parameters:
- addons: Array of Strings - addon classes from CfgPatches or object classes from CfgVehicles
- Return Value:
- Array of Strings - activated addons
Examples
- Example 1:
Additional Information
- See also:
- activateAddons unitAddons activatedAddons
Notes
-
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