BIS fnc bloodEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 22: Line 22:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:bloodEffect}}]]
[[Category:Functions|{{uc:bloodEffect}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:bloodEffect}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:bloodEffect}}]]

Revision as of 01:53, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note