BIS fnc bloodEffect: Difference between revisions

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| Adds the bleeding effect post-processing effect to the players screen.
| Adds the bleeding effect post-processing effect to the players screen.

Revision as of 13:02, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
Syntax needed
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Return value needed

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note