BIS fnc bloodEffect: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
Line 9: Line 9:
| Adds the bleeding effect post-processing effect to the players screen.
| Adds the bleeding effect post-processing effect to the players screen.


| [10] call '''BIS_fnc_bloodEffect''';
|s1=[10] call '''BIS_fnc_bloodEffect'''


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.

Revision as of 20:31, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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