BIS fnc bloodEffect: Difference between revisions

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(Added official parameters, syntax. Needs more editing.)
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| <pre>/*
| Adds the bleeding effect post-processing effect to the players screen.  |= Description
File: fn_bloodEffect.sqf
 
Description:
Blood splash (texture) postprocess.
 
Parameter(s):
_this select 0: Number - Bleeding time in seconds, could be <5;90>
 
Returned value:
None.
*/
 
//---------------- Hit that caused bleeding - show blood--------------------------------------------------------------
//bleeding time could be <5;90> in seconds
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_bloodEffect]]; --> |= Syntax
| [10] call '''BIS_fnc_bloodEffect'''; |= Syntax


|p1= |= Parameter 1
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1


| |= Return value
| [[Nothing]] |= Return value
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|x1= <code></code> |=  
|x1= <code>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</code> |=  
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Revision as of 22:11, 29 September 2014


Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
See also needed

Notes

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Notes

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