BIS_fnc_bloodEffect

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Revision as of 22:11, 29 September 2014 by Tryteyker (talk | contribs) (Added official parameters, syntax. Needs more editing.)
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Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
See also needed

Notes

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Notes

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