BIS fnc carAlarm: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.76|Game version=
|1.76


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Play car alarm effect. |DESCRIPTION=
| Play car alarm effect.


| [mode, car] call [[BIS_fnc_carAlarm]] |SYNTAX=
| [mode, car] call [[BIS_fnc_carAlarm]]


|p1= mode: [[String]] - can be one of:
|p1= mode: [[String]] - can be one of:
* "init": add "Hit" and "GetIn" event handler on the car
* "init": add "Hit" and "GetIn" event handler on the car
* "play": play the alarm effect |PARAMETER1=
* "play": play the alarm effect


|p2= car: [[Object]] - vehicle protected by alarm
|p2= car: [[Object]] - vehicle protected by alarm


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code> |EXAMPLE1=
|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code>


| [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]] |SEEALSO=
| [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]]
}}
}}



Revision as of 23:36, 17 January 2021

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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